Effectiveness of Metaverse-Based Collaborative Learning in Nursing Education
A Mixed-Methods Study
Bibliographic Data
| ID | 21455588 |
|---|---|
| Authors | Hye Jin Yoo (0000-0003-2075-0426), Hyeongju Ryu (0000-0002-7060-3873), Hyeongsuk Lee (0000-0001-7597-3163, Gachon University) |
| Year | 2024 |
| Volume | 63 |
| Issue | 9 |
| Pages | 585-593 |
| Publication date | 2024-09-01 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Journal of Nursing Education (JOURNAL) |
| Journal identifiers | ISSN: 0148-4834 • E-ISSN: 1938-2421 |
| Publisher | SLACK, Inc (PUBLISHER) |
| DOI | 10.3928/01484834-20240514-04 |
| PMID | 39237084 |
| OpenAlex | W4402263238 |
| Language | EN |
| Citations received | 1 |
| References cited | 32 |
Background: Collaborative learning is an educational method widely used in nursing education that involves learners solving problems through teamwork. This study investigated the effects of using a metaverse virtual space for collaborative learning among nursing students. Method: A nonequivalent control group posttest design was used, and focus group interviews were conducted. This mixed-methods study included second-year nursing students ( n = 43) divided into two groups. The intervention group used metaverse methods for the group projects and the control group used traditional methods. Results: Satisfaction with collaborative learning and peer evaluation of team projects were significantly higher in the intervention group compared with the control group. Participants' learning experiences were categorized into “unwelcome changes in the learning environment,” “discovering the potential of a learning environment that encourages participation,” and “tips for building a metaverse learning environment.” Conclusion: Metaverse collaborative learning is a student-centered educational approach that fosters active interaction and addresses the shortcomings of traditional approaches. [ J Nurs Educ . 2024;63(9):585–593.]
Collaborative learning · Control (management) · Human–computer interaction · Intervention (counseling) · Knowledge management · Mathematics education · Metaverse · Pedagogy · Teamwork · Virtual reality · Artificial Intelligence · Computer Science · Education and Learning Interventions · Medicine · Nursing · Psychology · Simulation-Based Education in Healthcare · Virtual Reality Applications and Impacts
| Citations per year | 1 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |