Effect sizes and research directions of technology application in museum learning
Evidence obtained by integrating meta‐analysis with co‐citation network analysis
Bibliographic Data
| ID | 21499147 |
|---|---|
| Authors | Wei Xu (0000-0002-4727-1540, College of Educational Science and Technology Zhejiang University of Technology Hangzhou China, corresponding author), Taotao Dai (College of Educational Science and Technology Zhejiang University of Technology Hangzhou China), Tao-Tao Dai (Zhejiang University of Science and Technology), Zhiyi Shen (College of Educational Science and Technology Zhejiang University of Technology Hangzhou China), Zhi-Yi Shen (Zhejiang University of Science and Technology) |
| Year | 2022 |
| Volume | 38 |
| Issue | 2 |
| Pages | 565-580 |
| Publication date | 2022-04-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Computer Assisted Learning (JOURNAL) |
| Journal identifiers | ISSN: 0266-4909 • E-ISSN: 1365-2729 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/jcal.12628 |
| OpenAlex | W3216291038 |
| Language | EN |
| Citations received | 3 |
| References cited | 32 |
Citation · Citation analysis · Educational research · Educational technology · Knowledge management · Mathematics education · Sociology · World Wide Web · Computer Science · Museums and Cultural Heritage · Psychology · Virtual Reality Applications and Impacts · Visual Attention and Saliency Detection
Digital Game-Based Learning in high school Computer Science education
Using the contextual model of learning to understand visitor learning from a science center exhibition
A context-aware ubiquitous learning environment for conducting complex science experiments
Promoting children's inquiry performances in alternate reality games
Orientations to Video Games Among Gender and Age Groups
| Unique citing works | 3 |
|---|---|
| Citations per year | 1 |
| Citation span | 2023 - 2025 (3) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 3 |