The use of leaderboards in education
A systematic review of empirical evidence in higher education
Bibliographic Data
| ID | 21499258 |
|---|---|
| Authors | Chunqi Li (0000-0003-4402-1631, Teaching and Learning Innovation Centre The University of Hong Kong Hong Kong China), Lishi Liang (0009-0000-3513-9051, Teaching and Learning Innovation Centre The University of Hong Kong Hong Kong China), Luke K Fryer (0000-0001-6250-5950, Teaching and Learning Innovation Centre The University of Hong Kong Hong Kong China), Alex Shum (0000-0001-6223-787X, Teaching and Learning Innovation Centre The University of Hong Kong Hong Kong China) |
| Year | 2024 |
| Volume | 40 |
| Issue | 6 |
| Pages | 3406-3442 |
| Publication date | 2024-12-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Computer Assisted Learning (JOURNAL) |
| Journal identifiers | ISSN: 0266-4909 • E-ISSN: 1365-2729 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/jcal.13077 |
| Language | EN |
| Citations received | 6 |
| References cited | 66 |
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Glued to Games
How gamification motivates
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
Toward a set of design principles for mathematics flipped classrooms
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
Developing a Theory of Gamified Learning
The Psychology of Competition
The Gamification of Learning
Gamification of task performance with leaderboards
The impact of gamification on learning and instruction
New Directions in Goal-Setting Theory
From game design elements to gamefulness
The Measurement of Observer Agreement for Categorical Data
The PRISMA 2020 statement
The impact of gamification in educational settings on student learning outcomes
A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes
Cyberbullying in elementary and middle school students
From top to bottom
Leaderboards in an EFL course
Digital badges affect need satisfaction but not frustration in males in higher education
Gamification in the classroom
Presenting points or rank
More challenging or more achievable? The impacts of difficulty and dominant goal orientation in leaderboards within educational gamification
Online Teaching in K-12 Education in the United States
Gamification of in‐class activities in flipped classroom lectures
The Mixed Methods Appraisal Tool (MMAT) version 2018 for information professionals and researchers
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being
Stimulating learner engagement in app-based L2 vocabulary self-study
A motivational framework of social comparison
A Theory of Social Comparison Processes
The Power of Feedback
Building a practically useful theory of goal setting and task motivation
A social comparison theory meta-analysis 60+ years on
| Unique citing works | 6 |
|---|---|
| Citations per year | 6 |
| Citation span | 2025 - 2026 (2) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 6 |