Investigating the impact of a gamified learning analytics dashboard
Student experiences and academic achievement
Bibliographic Data
| ID | 21499574 |
|---|---|
| Authors | Md I Alam (0000-0003-0286-7014, School of Education Iowa State University Ames Iowa USA, corresponding author), Lauren Malone (Department of Communication University of Tampa Tampa Florida USA), Larysa Nadolny (0000-0002-2265-0026, Rightpoint Consulting LLC Chicago Illinois USA), Michael G Brown (0000-0002-2561-7037, School of Education Iowa State University Ames Iowa USA), Cinzia Cervato (0000-0003-4643-1466, School of Education Iowa State University Ames Iowa USA) |
| Year | 2023 |
| Volume | 39 |
| Issue | 5 |
| Pages | 1436-1449 |
| Publication date | 2023-10-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Computer Assisted Learning (JOURNAL) |
| Journal identifiers | ISSN: 0266-4909 • E-ISSN: 1365-2729 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/jcal.12853 |
| OpenAlex | W4385633299 |
| Language | EN |
| Citations received | 3 |
| References cited | 46 |
Academic achievement · Analytics · Dashboard · Data science · Learning analytics · Mathematics education · Medical education · Student engagement · Computer Science · Educational Games and Gamification · Innovations in Educational Methods · Medicine · Online Learning and Analytics · Psychology
Mixed Methods Research
Perceiving Learning at a Glance
First-Generation College Students
Foundations of Game-Based Learning
Assessing the effects of gamification in the classroom
Mapping learning and game mechanics for serious games analysis
Toward Meaningful Engagement
From game design elements to gamefulness
First-Generation College Students as Academic Learners
Learning by Exams
The benefits of playing video games
Integrating quantitative and qualitative research
| Citations per year | 3 |
|---|---|
| Citation span | 2025 - 2026 (2) |
| Highly cited | No |