Creating in the metaverse
An SSRL ‐based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours
Bibliographic Data
| ID | 21499985 |
|---|---|
| Authors | Jue‐Qi Guan (0000-0001-7989-8770, Key Laboratory of Intelligent Education Technology and Application of Zhejiang Province Zhejiang Normal University Zhejiang China, corresponding author), Xiaofeng Wang (0000-0001-8212-6931, Zhejiang Normal University), W Wang (0000-0001-9714-9319, Zhejiang Normal University), Jiong Zhu (0000-0003-3834-1719, Jiashan Wuzhen Education Group Shuoshi Elementary School Zhejiang China), Gwo-Jen Hwang (0000-0001-5155-276X, Graduate Institute of Educational Information and Measurement National Taichung University of Education Taichung Taiwan) |
| Year | 2024 |
| Volume | 40 |
| Issue | 4 |
| Pages | 1373-1388 |
| Publication date | 2024-08-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Computer Assisted Learning (JOURNAL) |
| Journal identifiers | ISSN: 0266-4909 • E-ISSN: 1365-2729 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/jcal.12961 |
| OpenAlex | W4392001594 |
| Language | EN |
| Citations received | 4 |
| References cited | 54 |
Art · Creativity · Curiosity · Painting · Teamwork · Visual arts · Animal and Plant Science Education · Creativity in Education and Neuroscience · Psychology · Social Psychology · Virtual Reality Applications and Impacts
Tracing the evolution of research and future prospects of metaverse in teaching and learning
Achieving equity in esthetic education
Impact of a metaverse experience based on peer-facilitated learning on the sustainable education of university students
Enhancing students’ art attitudes and analytical thinking skills through a design thinking-based metaverse approach
Virtual, augmented and mixed reality in K–12 education
Socially Shared Regulation in Collaborative Groups
Enhancing socially shared regulation in collaborative learning groups
High-level co-regulation in collaborative learning
A Metaverse
Educational applications of metaverse
Self-regulated learning strategies & academic achievement in online higher education learning environments
The state of immersive technology research
Immersive virtual reality (VR) for digital media making
Socially shared regulation of learning in game-based collaborative learning environments promotes algorithmic thinking, learning participation and positive learning attitudes
Effects of a virtual reality-based pottery making approach on junior high school students’ creativity and learning engagement
Effects of a social regulation-based online learning framework on students’ learning achievements and behaviors in mathematics
Conceptions of the metaverse in higher education
Enhancing EFL pre-service teachers’ affordance noticing and utilizing with the Synthesis of Qualitative Evidence strategies
When makers meet the metaverse
Plan‐Draw‐Evaluate (PDE) pattern in students' collaborative drawing
Reliability and Predictive Validity of the Motivated Strategies for Learning Questionnaire (Mslq)
What is the metaverse? Definitions, technologies and the community of inquiry
| Unique citing works | 4 |
|---|---|
| Citations per year | 4 |
| Citation span | 2025 - 2026 (2) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 4 |