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Using a web-based digital simulation to foster empathy for older adults with visual impairments

Bibliographic Data

ID21537331
AuthorsMargaret Parks (0000-0002-3796-3666, Interior Design, Mayo Clinic, Jacksonville, Florida, USA), Daejin Kim (0000-0003-4575-0908, Interior Design, Iowa State University, Ames, Iowa, USA, corresponding author)
Year2023
Volume49
Issue11
Pages937-946
Publication date2023-11-02
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueEducational Gerontology (JOURNAL)
Journal identifiersISSN: 0360-1277 • E-ISSN: 1521-0472
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/03601277.2023.2180205
OpenAlexW4320922611
LanguageEN
Citations received2
References cited11

The US population is becoming increasingly older. Alongside the changing mental and physical capacities that accompany aging, reduced visual function is a common occurrence for older adults. Empathy is an important and useful skill for interior designers in that this ability is extremely helpful for understanding older adults’ experience in the physical environment. A web-based vision simulator would be beneficial for interior design students in that students examine how their design can be seen by older adults with vision impairments by simply turning on the vision filter in their rendering. The main goal of this research is to understand the role of a web-based vision simulator on students’ empathy for older adults with vision impairment. This study investigates the impact of the web-based vision simulator on the level of empathy of interior design students. In this study, the web-based vision simulator was introduced in a workshop during the semester and the pre/post survey was conducted with 21 senior interior design students. Research findings showed that this pedagogical intervention using a web-based vision simulator was successful in positively changing students’ perspective-taking ability as an essential skill for gauging their empathy levels. Also, the web-based digital simulation was beneficial for students learning outcomes, that is, students revised their final design after using the simulator to provide a better environment for older adults with vision impairment

Empathy · Human–computer interaction · Multimedia · Population · Visual impairment · Applied Psychology · Architecture, Art, Education · Architecture, Design, and Social History · Computer Science · Educational Environments and Student Outcomes · Medicine · Psychology · Social Psychology · Artificial Intelligence

  • Investigating an educational intervention and openness to experience in relation to undergraduate students’ willingness to work with older adults

    Johnna L Kelley, Rebecca Ryan et al.•Educational Gerontology•2025

  • Measurement instruments for perspective-taking

    Open Access•Elsemarijn Leijenaar, Megan Milota et al.•Medical Teacher•2025

Unique citing works2
Citations per year2
Citation span2025 - 2025 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 2

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