How can game companies with cause-related marketing effectively guide players to engage in prosocial behaviors while simultaneously enhancing brand loyalty
Bibliographic Data
| ID | 21562269 |
|---|---|
| Authors | Cocuhen Wu (0000-0002-7615-524X, National Taiwan University of Science and Technology, corresponding author), Ting-Ya Wang (0009-0003-1022-4032, National Taiwan University of Science and Technology) |
| Year | 2024 |
| Volume | 154 |
| Pages | 108132 |
| Publication date | 2024-05-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Computers in Human Behavior (JOURNAL) |
| Journal identifiers | ISSN: 0747-5632 • E-ISSN: 1873-7692 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.chb.2023.108132 |
| OpenAlex | W4390542888 |
| Language | EN |
| Citations received | 3 |
| References cited | 62 |
Advertising · Business · Loyalty · Pride · Prosocial behavior · Social capital · Sociology · Structural equation modeling · Communication · Computer Science · Death Anxiety and Social Exclusion · Digital Marketing and Social Media · Media Influence and Health · Psychology · Social Psychology · Marketing
Investigating the impact of chatbot interactivity on consumer behavior
How multiplayer online games can yield positive effects on individual gamers, gaming companies, and society as a whole
When brands show a human side, hearts open a wide! Enhancing prosocial behavior through anthropomorphized brand messaging in cause related marketing
A Confirmatory Factor Analysis of the End-User Computing Satisfaction Instrument
Social Cognitive Theory of Organizational Management
Self-Efficacy Beliefs as Shapers of Children's Aspirations and Career Trajectories
Social Foundations of Thought and Action
Analysis of self-efficacy theory of behavioral change
State or trait
Feeling Love and Doing More for Distant Others
Incentives and Prosocial Behavior
Achievement goals and achievement emotions
Four Ways of Considering Emotion in Cognitive Load Theory
A New Scale for Measuring Adults' Prosocialness
Cause-Related Marketing
Reputation systems
Pleasure as a sign you can attend to something else
The correlation of social support with mental health
Modeling hedonic is continuance through the uses and gratifications theory
Why People Continue to Play Online Games
Achievement Emotions and Academic Performance
Cutoff criteria for fit indexes in covariance structure analysis
More Than Stories With Buttons
Why do you play? The development of the motives for online gaming questionnaire (Mogq)
Motivations for Play in Online Games
Power Analysis in Covariance Structure Modeling Using GFI and Agfi
In-game Social Interaction and Gaming Disorder
Accentuate the Positive-and the Negative
Pride and perseverance
Assessment of children's self-efficacy for social interactions with peers
Is Volunteering Rewarding in Itself
Self-efficacy mechanism in human agency
The psychological structure of pride
Effects of prosocial video games on prosocial behavior
Cultural affordances and emotional experience
Party Over Policy
A little thanks goes a long way
The benefits of playing video games
Social Relationships and Health
Health Benefits of Volunteering in the Wisconsin Longitudinal Study
Beyond Altruism
Empathy Versus Pride
| Citations per year | 1.5 |
|---|---|
| Citation span | 2024 - 2026 (3) |
| Highly cited | No |