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Incorporating objective behavioral data in gaming disorder research

Associations between time spent gaming and gaming disorder symptoms

Bibliographic Data

ID21562276
AuthorsJackson T Jin (0000-0002-4555-9137, Kent State University), Ahmad A Kittaneh (0000-0002-6725-5249, Kent State University), Natasha K Sidhu (0000-0002-8254-7063, Kent State University), William V Lechner (0000-0001-5999-5549, Kent State University, corresponding author)
Year2022
Volume136
Pages107378
Publication date2022-11-01
Open AccessYes
TypeARTICLE
VenueComputers in Human Behavior (JOURNAL)
Journal identifiersISSN: 0747-5632 • E-ISSN: 1873-7692
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.chb.2022.107378
OpenAlexW4283768606
LanguageEN
Citations received4
References cited32

Confounding · Mental health · Modalities · Moderation · Psychiatry · Child Development and Digital Technology · Clinical Psychology · Digital Mental Health Interventions · Impact of Technology on Adolescents · Medicine · Psychology · Social Psychology

  • Time Spent Gaming, Depressive Symptoms, and Behavioral Activation

    Open Access•Jackson T Jin, Sarah Cassidy et al.•International Journal of Mental…•2025

  • The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults

    Open Access•Taiki Oka, Takatomi Kubo et al.•Journal of Behavioral Addictions•2024

  • From healthy play to gaming disorder

    Open Access•Cátia Martins Castro, David D Neto•Journal of Behavioral Addictions•2025

  • Trajectory of internet gaming disorder among Chinese adolescents

    Open Access•Pu Peng, Zhangming Chen et al.•Journal of Behavioral Addictions•2025

  • Depressive symptoms and depression in individuals with internet gaming disorder

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  • Are Attention Check Questions a Threat to Scale Validity?

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  • A weak scientific basis for gaming disorder

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  • Video game play is positively correlated with well-being

    Open Access•Niklas Johannes, Matti Vuorre et al.•Royal Society Open Science•2021

  • Screening and assessment tools for gaming disorder

    Open Access•Daniel L King, Samuel R Chamberlain et al.•Clinical Psychology Review•2020

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  • Video Game Addiction

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  • Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

    Open Access•Espen Aarseth, Anthony M Bean et al.•Journal of Behavioral Addictions•2016

  • Playing Video Games During the Covid-19 Pandemic and Effects on Players’ Well-Being

    Open Access•Matthew Barr, Alicia Copeland-Stewart•Games and Culture•2022

  • A systematic review and meta-analysis of discrepancies between logged and self-reported digital media use

    Open Access•Douglas A Parry, Brittany I Davidson et al.•Nature Human Behaviour•2021

  • The Future of Gaming Disorder Research and Player Protection

    Open Access•Mark D Griffiths, Halley M Pontes•International Journal of Mental…•2019

  • Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework

    Open Access•Halley M Pontes, Bruno Schivinski et al.•International Journal of Mental…•2019

  • The World Health Organization's WHOQOL-BREF quality of life assessment

    Open Access•Suzanne M Skevington, Mohamed Lotfy et al.•Quality of Life Research•2004

  • Measuring mobile phone use

    Open Access•Mariek M P Vanden Abeele, Kathleen Beullens et al.•Mobile Media & Communication•2013

  • How psychosocial well-being and usage amount predict inaccuracies in retrospective estimates of digital technology use

    Open Access•Craig J R Sewall, Todd M Bear et al.•Mobile Media & Communication•2020

  • The Accuracy of Self-Reported Internet Use—A Validation Study Using Client Log Data

    Michael Scharkow•Communication Methods and Measures•2016

  • Good News! Communication Findings May be Underestimated

    Open Access•M Jones-Jang, Yujin Heo et al.•Journal of Computer-Mediated…•2020

  • Why We Distort in Self-Report

    Open Access•Arnold S Kahn, Rabindra Ratan et al.•Journal of Computer-Mediated…•2014

  • Two Half-Truths Make a Whole? On Bias in Self-Reports and Tracking Data

    Open Access•Pascal Jürgens, Birgit Stark et al.•Social Science Computer Review•2019

Citations per year2
Citation span2024 - 2025 (2)
Highly citedNo

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