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Exploring the relationship between smartphone activities, flow experience, and boredom in free time

Bibliographic Data

ID21563264
AuthorsLouis Leung (0000-0003-1622-8213, Hong Kong Shue Yan University, corresponding author)
Year2020
Volume103
Pages130-139
Publication date2020-02-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueComputers in Human Behavior (JOURNAL)
Journal identifiersISSN: 0747-5632 • E-ISSN: 1873-7692
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.chb.2019.09.030
OpenAlexW2975614958
LanguageEN
Citations received39
References cited40

Boredom · Entertainment · Feeling · Pleasure · Applied Psychology · Flow Experience in Various Fields · Impact of Technology on Adolescents · Mind wandering and attention · Psychology · Social Psychology

  • Exploring Stress and Problematic Use of Short-Form Video Applications among Middle-Aged Chinese Adults

    Open Access•Qing Huang, Mingxin Hu et al.•International Journal of…•2021

  • Autonomy Need Dissatisfaction in Daily Life and Problematic Mobile Phone Use

    Open Access•Wei Hong, Ru‐de Liu et al.•International Journal of…•2020

  • Latent Profile Analysis of Problematic Smartphone Use and Parental Strategies

    Open Access•Yaniv Efrati, Hananel Rosenberg•International Journal of Mental…•2023

  • Lost in multitasking

    Open Access•Yujie Zhou, Liping Deng•Australasian Journal of…•2024

  • Relations between academic boredom, academic achievement, ICT use, and teacher enthusiasm among adolescents

    Open Access•F Borgonovi, Magdalena Pokropek et al.•Computers & Education•2023

  • Interaction and learning engagement in online learning

    Open Access•Yanqing Wang, Yang Cao et al.•Learning and Individual Differences•2022

  • Examining the relationship between quest for significance and smartphone addiction

    Open Access•Ekrem Sedat Şahin, Vildan Özdemir•BMC Psychology•2026

  • The influence of information similarity overload on users’ withdrawal behaviour from social communities on SNSs

    Open Access•Thac Dang-Van, Linh T M Doan•BMC Psychology•2026

  • Flow Experience Is a Key Factor in the Likelihood of Adolescents’ Problematic TikTok Use

    Open Access•Yao Qin, Alessandro Musetti et al.•International Journal of…•2023

  • Covid-19 Stress and Addictive Social Media Use (SMU)

    Open Access•Nan Zhao, Guangyu Zhou•Frontiers in Psychiatry•2021

  • Investigating the Influence of Interaction on Learning Persistence in Online Settings

    Open Access•Jianhui Yu, Changqin Huang et al.•International Journal of…•2020

  • Psychological Effects of Covid-19 Epidemic and Quarantine

    Open Access•İrem ÖZTÜRK, Seda AKALIN et al.•Journal of Turkish Studies•2020

  • “Instant Happiness”

    Open Access•Yaoxi Shi, Peter Koval et al.•International Journal of…•2023

  • The entity belief of concentration ability predicts cognitive load, failure-attribution, and flow experience when using a virtual reality device

    Jon‐chao Hong, Jhen-Ni Ye et al.•Interactive Learning Environments•2024

  • Self-esteem level and smartphone use in Chinese adolescents

    Open Access•Wei Hong, Ru‐de Liu et al.•Current Psychology•2023

  • Exploring digital natives' mobile addiction syndrome in Taiwan

    Open Access•WenShin Chen•Information Technology and People•2023

  • Linking classroom environment to writing feedback literacy

    Open Access•Yu Cui, Lingjie Tang et al.•International Journal of…•2026

  • Watching the world from my screen

    Open Access•Cristóbal Hernández, Marianne Cottin et al.•Computers in Human Behavior•2022

  • Glued to your phone? Generation Z's smartphone addiction and online compulsive buying

    Open Access•Michela C Mason, Gioele Zamparo et al.•Computers in Human Behavior•2022

  • The role of flow and media multitasking for problematic smartphone use and the different types of smartphone use

    Open Access•Lea-Christin Wickord, Claudia Quaiser‐pohl et al.•Computers in Human Behavior•2025

  • From skill growth expectancy to online game commitment

    Open Access•Tzu‐Ling Huang, Chieh‐Ni Wu et al.•Computers in Human Behavior•2022

  • “My other hand”

    Open Access•Thomas E Webster, Jean Paquette•Computers in Human Behavior•2023

  • Winning isn't everything

    Open Access•Chanel J Larche, Mike J Dixon•Computers in Human Behavior•2021

  • Are smartphones addictive? Examining the cognitive-behavior model of motivation, leisure boredom, extended self, and fear of missing out on possible smartphone addiction

    Open Access•Biying Wu-Ouyang•Telematics and Informatics•2022

  • How vloggers embrace their viewers

    Open Access•Chia-Lin Hsu, Chia‐Lin Hsu•Telematics and Informatics•2020

  • How can avatar’s item customizability impact gamer loyalty

    Open Access•Ching‐I Teng, Ching-I Teng•Telematics and Informatics•2021

  • Leisure boredom, leisure challenge, smartphone use, and emotional distress among U.S. college students

    Namyun Kil, Junhyoung Kim et al.•Leisure Studies•2021

  • Uncovering associations between users' behaviour and their flow experience

    Open Access•Wilk Oliveira, Juho Hamari et al.•Behaviour and Information…•2024

  • Development and validation of the online flow conditions scale for shopping apps

    Eduardo Henrique de Borba, Rafael Tezza et al.•Behaviour and Information…•2026

  • Influence of different parental mediation strategies on adolescents’ hedonistic smartphone use

    Open Access•Nandhini Priya, P Uma Maheswari•Mobile Media & Communication•2024

  • Felt Time Scale (FTS)

    Open Access•Jana Dombrowski, Sabine Trepte•Communication Methods and Measures•2026

  • Play, pause or praise? – a dual factor theory exploration of continuance, discontinuance and recommendation intentions in OTT platforms

    Ajith T Nandukrishna, P Sridevi•World Leisure & Recreation•2023

  • Subjective well-being and its impact on online game addiction

    Hsuan Hsuan Chang•World Leisure & Recreation•2023

  • True colors

    Alex J Holte, F Richard Ferraro•The Social Science Journal•2020

  • Smartphone use increases the likelihood of making short-sighted financial decisions

    Open Access•Tianran Wang, Wei‐Fen Chen et al.•Journal of Pacific Rim Psychology•2023

  • From Boredom to Authenticity Bubbles

    Open Access•Frodo Podschwadek, Annie Runkel•Philosophy & Technology•2024

  • Cultural participation in transition

    Open Access•Claudia Rizzuti, Romain Lerouge et al.•Technology in Society•2026

  • The Relationship Between Faculty Support, Academic Self-efficacy, Academic Emotions, and Online Learning Performance Among University Students in China

    Open Access•Mao Zhao, Siti Mistima Maat et al.•SAGE Open•2024

  • Why premium in freemium

    Ali Hussain, Ding Hooi Ting et al.•Information Technology and People•2025

  • Psychological Motives and Online Games Addiction

    Open Access•Chin-Sheng Wan, Chin‐Sheng Wan et al.•CyberPsychology & Behavior•2006

  • Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior

    Marios Koufaris•Information Systems Research•2002

  • Task Characteristics and the Experience of Optimal Flow in Human—Computer Interaction

    Jawaid Abdul Ghani, Satish P Deshpande•The Journal of Psychology•1994

  • Flow in Computer-Mediated Communication

    Open Access•Linda Klebe Trevino, Jane Webster•Communication Research•1992

  • The Role of Flow Experience in Cyber-Game Addiction

    Open Access•Ting‐Jui Chou, Ting-Jui Chou et al.•CyberPsychology & Behavior•2003

  • Communities in Cyberspace

    Peter Kollock, Marc Smith•Communities in Cyberspace•2002

  • Entertainment as Pleasurable and Meaningful

    Open Access•M B Oliver, Arthur A Raney•Journal of Communication•2011

  • Ritualized and Instrumental Television Viewing

    Open Access•Alan M Rubin, Alan Rubin•Journal of Communication•1984

  • Predictors of Internet Use

    Zizi Papacharissi, Alan M Rubin et al.•Journal of Broadcasting &…•2000

  • The Impacts of Ict on leisure Activities and Travel

    Open Access•Patricia L Mokhtarian, Ilan Salomon et al.•Transportation•2006

  • Happiness, flow, and economic equality

    Mihaly Csikszentmihalyi•American Psychologist•2000

  • Seriously Entertained

    Franziska S Roth, Carina Weinmann et al.•Mass Communication & Society•2014

  • Uses and Gratifications Theory in the 21st Century

    Thomas E Ruggiero•Mass Communication & Society•2000

  • When you retire, does everything become leisure? Information and communication technology use and the work/leisure boundary in retirement

    Open Access•Christina Buse•New Media & Society•2009

  • The mobile internet in the wild and every day

    Open Access•Nimmi Rangaswamy, Payal Arora•International Journal of Cultural…•2015

  • Flow and Media Enjoyment

    Open Access•John L Sherry•Communication Theory•2004

  • Proneness to Boredom Mediates Relationships Between Problematic Smartphone Use With Depression and Anxiety Severity

    Open Access•Jon D Elhai, Juanita K Vasquez et al.•Social Science Computer Review•2017

  • The Technological Transformation of Leisure

    Open Access•Jo Bryce•Social Science Computer Review•2001

  • Development and validation of a multidimensional scale measuring free time boredom

    Mounir G Ragheb, Scott P Merydith•Leisure Studies•2001

  • (Re-)thinking digital leisure

    Michael Silk, Brad Millington et al.•Leisure Studies•2016

  • The costs and benefits of hedonism

    Robert A Stebbins•Leisure Studies•2001

  • Boredom in the Middle School Years

    Reed W Larson, Reed Larson et al.•American Journal of Education•1991

  • Perceptions of Boredom in Leisure

    Seppo E Iso‐Ahola, Seppo E Iso-ahola et al.•Journal of Leisure Research•1990

  • Boredom at Work

    Open Access•Cynthia D Fisherl, Cynthia D Fisher•Human Relations•1993

  • Smartphone use undermines enjoyment of face-to-face social interactions

    Open Access•Ryan Dwyer, Ryan J Dwyer et al.•Journal of Experimental Social…•2017

  • Uses and Gratifications and Exposure To Public Television

    Open Access•Philip Palmgreen, J D Rayburn•Communication Research•1979

  • Boredom

    Open Access•Dennis Brissett, Robert P Snow•Symbolic Interaction•1993

Unique citing works39
Citations per year6,5
Citation span2020 - 2026 (7)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 34

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