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Digital learning innovation

Engineering students’ learning motivation for AI scaffolding

Bibliographic Data

ID21618592
AuthorsJung Sun Sung (0000-0002-9236-368X, University of Illinois Urbana-Champaign, corresponding author), Wenhao David Huang, Wen‐Hao David Huang (University of Illinois Urbana-Champaign)
Year2026
Volume74
Issue2
Pages493-516
Publication date2026-04-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEducational Technology Research and Development (JOURNAL)
Journal identifiersISSN: 1042-1629 • E-ISSN: 1556-6501
PublisherSpringer Science and Business Media LLC (PUBLISHER)
DOI10.1007/s11423-025-10576-w
OpenAlexW4416925796
LanguageEN
References cited18

This study compares engineering college students’ learning motivation between AI-featured and traditional scaffolding methods using a mixed-methods approach. Two different types of class activities, one involving solving a computational problem and the other assembling an essay, were designed to be carried out using both AI-featured and conventional methods. All activities were designed using the Attention, Relevance, Confidence, and Satisfaction (ARCS) model and results were analyzed using both quantitative and qualitative means. Findings show that participants’ motivation was significantly higher in all Attention, Relevance, Confidence, and Satisfaction categories when they used AI-featured methods for solving computational problems while their motivation was significantly higher when they used AI-featured methods only in Attention and Confidence for the essay activity. Qualitative findings describe how AI features motivated learners based on the different types of scaffoldings. Additionally, how the AI features are related to each ARCS model categories are summarized. The results suggest strategies for optimizing the design of AI-featured scaffolds to motivate learners in STEM fields grounded in the ARCS model. This involves linking learners’ goals and interests to real scientific applications of AI by expanding ‘Relevance’ and adjusting learning requirements to strengthen ‘Confidence’ and ‘Satisfaction’

Digital Learning · Educational technology · Electronic learning · Engineering education · Instructional design · Qualitative research · Scaffold · Teaching method · Educational Games and Gamification · Online Learning and Analytics · Teaching and Learning Programming

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