A scoping review on physical literacy domains associated with participation in sports video games among youth and adolescence
Bibliographic Data
| ID | 21621430 |
|---|---|
| Authors | Wai-keung Ho (0000-0003-0387-9869, Chinese University of Hong Kong), Raymond Kim-Wai Sum (0000-0002-4051-9945, Chinese University of Hong Kong, corresponding author), Di Tang (0000-0002-9087-7679, Chinese University of Hong Kong) |
| Year | 2024 |
| Volume | 43 |
| Issue | 26 |
| Pages | 22146-22157 |
| Publication date | 2024-07-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Current Psychology (JOURNAL) |
| Journal identifiers | ISSN: 1046-1310 • E-ISSN: 1936-4733 |
| Publisher | Springer Science and Business Media LLC (PUBLISHER) |
| DOI | 10.1007/s12144-024-05997-4 |
| OpenAlex | W4395110099 |
| Language | EN |
| References cited | 35 |
Developmental psychology · Literacy · Mathematics education · Pedagogy · Physical education · Applied Psychology · Children's Physical and Motor Development · Educational Games and Gamification · Psychology · Social Psychology · Sports and Physical Education Research
Sedentary Behavior Research Network (SBRN) – Terminology Consensus Project process and outcome
Health benefits of physical activity
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
Relationship of high school and college sports participation with alcohol, tobacco, and illicit drug use
Positive Youth, Healthy Adults
Physical Literacy, Physical Activity and Health
Pathological Video-Game Use Among Youth Ages 8 to 18
Problematic Video Game Use
The relationship between sedentary behaviour and physical literacy in Canadian children
Health behaviours associated with video gaming in adolescent men
The Canadian Assessment of Physical Literacy
From the couch to the sports field
Associations between Sports Videogames and Physical Activity in Children
Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults
The benefits of playing video games
Much ado about nothing
| Citation velocity | historical |
|---|---|
| Highly cited | No |