The effect of virtual reality action games on attention functions
An EEG study
Bibliographic Data
| ID | 21628262 |
|---|---|
| Authors | Jingqing Lu (0000-0001-5879-4577, University of Electronic Science and Technology of China), Qianya Sun (University of Electronic Science and Technology of China), Weiyi Ma (0000-0002-2299-9834, University of Arkansas at Fayetteville), Tiejun Liu (0000-0001-7428-7399, University of Electronic Science and Technology of China), Dezhong Yao (0000-0002-8042-879X, University of Electronic Science and Technology of China), Diankun Gong (0000-0001-5598-3778, University of Electronic Science and Technology of China, corresponding author) |
| Year | 2024 |
| Volume | 43 |
| Issue | 41 |
| Pages | 32336-32346 |
| Publication date | 2024-11-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Current Psychology (JOURNAL) |
| Journal identifiers | ISSN: 1046-1310 • E-ISSN: 1936-4733 |
| Publisher | Springer Science and Business Media LLC (PUBLISHER) |
| DOI | 10.1007/s12144-024-06667-1 |
| OpenAlex | W4403230360 |
| Language | EN |
| References cited | 46 |
Cognitive psychology · Electroencephalography · Human–computer interaction · Physics · Virtual reality · Cognitive Abilities and Testing · Cognitive Science and Mapping · Computer Science · Neural and Behavioral Psychology Studies · Neuroscience · Psychology
Alpha-band oscillations, attention, and controlled access to stored information
Action video game modifies visual selective attention
Learning, Attentional Control, and Action Video Games
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills
Enhancing reading skills through a video game mixing action mechanics and cognitive training
Default network and frontoparietal control network theta connectivity supports internal attention
| Citation velocity | historical |
|---|---|
| Highly cited | No |