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Professional Wargaming

A Flawed but Useful Tool

Bibliographic Data

ID21629752
AuthorsJohn Curry (0000-0003-2872-0678, Bath Spa University, corresponding author)
Year2020
Volume51
Issue5
Pages612-631
Publication date2020-10-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSimulation & Gaming (JOURNAL)
Journal identifiersISSN: 1046-8781 • E-ISSN: 1552-826X
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/1046878120901852
OpenAlexW3016343477
LanguageEN
Citations received6
References cited6

Rationale for the Article. Professional wargames have long been an integral part of the tool set used by the military. The literature includes many examples of wargames that have been successful in terms of training, military education, procurement, operational analysis and planning for war. However, retrospective examination demonstrates that many of these professional wargames also had major errors in them and by implication current games about future confrontations are similarly flawed. Nevertheless, the academic evidence is clear that such games are still invaluable tools. Methodology. Ten years of research into the development of wargames undertaken by the History of Wargaming Project has analysed and made generally available more professional wargames than ever before. Retrospective examination of a sample of these declassified games, from the British War Office Rules (1896) to more recent games about the Ukraine, shows significant errors. Value. Demonstrating that professional games had errors in the past opens challenges the overconfidence in the predictive capacity of games. It also raises the possibility for future research to identify game design bias and to develop better games in the future. Understanding the value of better games, even with their inherent issues, raise the possibility of better preparing decision makers for the future. Notes. The words wargame and game are used interchangeably in this article. Whilst the techniques used in professional gaming evolved from modelling the battlefield, modern professional gaming is increasingly focussed on other situations that are not war, such as state level confrontations, trade wars, politics, cyber conflict, banking crisis etc. Using the term wargame seems inappropriate when for example, gaming a shipping dispute. All the games referred to this article, unless otherwise noted, are professional wargames, used by military, government, public sector bodies and other parties directly involved in real world issues. The prefix professional has been omitted for brevity in most places

Business · Operations research · Overconfidence effect · Pedagogy · Political science · Politics · Procurement · Professional development · Public relations · Computer Science · Cybersecurity and Information Systems · Engineering · Law · Military Strategy and Technology · Psychology · Social Psychology · Marketing

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Unique citing works6
Citations per year1
Citation span2020 - 2026 (7)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 6

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