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Influenza

A Board Game Design Experiment on Vaccination

Bibliographic Data

ID21629780
AuthorsPedro Pinto Neves (0000-0003-2887-0860, Universidade Lusófona de Humanidades e Tecnologias, corresponding author), Filipe Luz (0000-0002-3608-8417, Universidade Lusófona de Humanidades e Tecnologias), Eva Vital (Doppio Games, Portugal), Jorge Oliveira (0000-0002-3467-4981, Universidade Lusófona), Jorge de Oliveira (0000-0001-6297-1273, Universidade Lusófona de Humanidades e Tecnologias)
Year2021
Volume52
Issue4
Pages501-512
Publication date2021-08-01
Open AccessYes
TypeARTICLE
VenueSimulation & Gaming (JOURNAL)
Journal identifiersISSN: 1046-8781 • E-ISSN: 1552-826X
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/1046878120977895
OpenAlexW3112518134
LanguageEN
Citations received1
References cited11

Introduction. Experts on vaccine hesitancy recommend tailoring interventions to local contexts, which presents an opportunity for game-based interventions to reflect local demographics and make them central to the experience of the game. Experimental game design is a research method that has already been used in educational games. Board games are relevant to the topic of vaccination, and present possibilities for game design of openness and flexibility. INFLUENZA was an experimental game design with the objectives of designing a vaccination-themed educational board game where: an aspect of local context was highly-relevant but also easily modifiable, means of emotional engagement were explored, and openness and flexibility in board game design were explored. Methods. The experimental game design study consisted of finding design solutions for achieving the study objectives in a single game, by analyzing comparable games and using iteration and two stages of live testing with players. Results. The game reflects national census data in a highly-relevant but also easily modifiable aspect of play (first objective). The game features aspects of personification to foster emotional engagement (second objective). The game is well-suited to changing the number of players, or allowing mediated play (third objective). Discussion. INFLUENZA has achieved each of its study objectives from an experimental game design perspective. Relevant features of educational games are theme, mechanics, and their integration, and the design experimentation in INFLUENZA follows this trend. Future work is running comparative trials of features of INFLUENZA, as well as measuring the impact of different local adaptations of INFLUENZA

Game art design · Game design · Game design document · Game Developer · Game mechanics · Game studies · Game testing · Geography · Human–computer interaction · Knowledge management · Level design · Openness to experience · Video game design · Child Development and Digital Technology · Computer Science · Educational Games and Gamification · Innovative Human-Technology Interaction · Mathematics · Psychology · Social Psychology · Artificial Intelligence

  • Revisión sistemática

    Open Access•Ana Belén Garrido Sánchez, Emilio Crisol Moya•Education in the Knowledge…•2023

  • Design Research

    Allan Collins, Diana Joseph et al.•Journal of the Learning Sciences•2004

  • Research through design as a method for interaction design research in HCI

    Open Access•Jeffrey Zimmerman, John Zimmerman et al.•Proceedings of the SIGCHI…•2007

  • Vaccine hesitancy, vaccine refusal and the anti-vaccine movement

    Open Access•Eve Dubé, Maryline Vivion et al.•Expert Review of Vaccines•2015

  • Collaborative games

    Open Access•José P Zagal, Jochen Rick et al.•Simulation & Gaming•2006

Citations per year0.33
Citation span2023 - 2023 (1)
Highly citedNo

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Open DOIOpen Access
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