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Gaming in the Time of Covid-19

Bibliographic Data

ID21629980
AuthorsWilly Christian Kriz (0000-0001-6491-0837, corresponding author)
Year2020
Volume51
Issue4
Pages403-410
Publication date2020-08-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSimulation & Gaming (JOURNAL)
Journal identifiersISSN: 1046-8781 • E-ISSN: 1552-826X
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/1046878120931602
OpenAlexW3043113707
LanguageEN
Citations received7
References cited11

2019-20 coronavirus outbreak · Outbreak · Computer Science · Digital Games and Media · Educational Games and Gamification · Impact of Technology on Adolescents · Medicine · Psychology · Virology

  • Let's Meetup? Board Game Communities in Hong Kong

    Open Access•Johnathan Harrington•Games and Culture•2025

  • “Um tiro na cara do novo normal”

    Open Access•Marcelo Sabbatini•Razón y Palabra•2022

  • Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning

    Open Access•Jose Belda-Medina, José Ramón Calvo-Ferrer•Education Sciences•2022

  • Positive Technology and Covid-19

    Open Access•Giuseppe Riva, Fabrizia Mantovani et al.•Cyberpsychology Behavior and…•2020

  • The Mammoth prophecies

    Open Access•Christian Dayé, Roman Lukas Prunč et al.•European Journal of Futures…•2023

  • The Facebook Groups and Pages of Malagasy Migrants in France

    Open Access•Fortunat Miarintsoa Andrianimanana, C Roca-Cuberes•Social Sciences•2021

  • Oh you're really good for a girl

    Open Access•R Scoats, Marcus Maloney•Cultural Sociology•2025

  • Developing Snake Ladder Game Learning Media to Increase Students’ Interest and Learning Outcomes on Social Studies in Elementary School

    Open Access•Ahmad Syawaluddin, Sidrah Afriani Rachman et al.•Simulation & Gaming•2020

  • Practicing CPR

    Open Access•Ilana Harwayne-Gidansky, Dorene F Balmer et al.•Simulation & Gaming•2020

  • The Effects of Situation Variability in a Simulation-Based Training for Implicit Innovation Knowledge

    Open Access•Saar Van Lysebetten, Frederik Anseel et al.•Simulation & Gaming•2020

  • Development and Performance Assessment of a Digital Serious Game to Assess Multi-Patient Care Skills in a Simulated Pediatric Emergency Department

    Open Access•Cindy Luu, Thomas B Talbot et al.•Simulation & Gaming•2020

  • Telesimulation for Covid-19 Ventilator Management Training With Social-Distancing Restrictions During the Coronavirus Pandemic

    Open Access•Neel Naik, Robert Finkelstein et al.•Simulation & Gaming•2020

  • Virtual Gaming Simulation

    Open Access•Margaret Verkuyl, Lynda Atack et al.•Simulation & Gaming•2020

  • Optimising the Learning Potential of Simulations Through Structural Transparency and Exploratory Guidance

    Open Access•Carlos Capelo, Ana Lorga Da Silva et al.•Simulation & Gaming•2020

  • Would Chuck Norris Certainly Win the Hunger Games? Simulating the Result Reliability of Battle Royale Games Through Agent-Based Models

    Open Access•Hannes Rosenbusch, Jonas Röttger et al.•Simulation & Gaming•2020

  • Using Escape Rooms for Conducting Team Research

    Open Access•Tara Cohen, Andrew C Griggs et al.•Simulation & Gaming•2020

  • Examining Board Gameplay and Learning

    Open Access•Rebecca Yvonne Bayeck•Simulation & Gaming•2020

  • The Magic Circle

    Jan Klabbers, Jan H G Klabbers•The Magic Circle•2009

Unique citing works7
Citations per year1,17
Citation span2020 - 2025 (6)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 6

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