Learning by designing or learning by playing? A comparative study of the effects of game-based learning on learning motivation and on short-term and long-term conversational gains
Bibliographic Data
| ID | 21631336 |
|---|---|
| Authors | Shing-lung Chen (National Kaohsiung University of Science and Technology), Yeu‐Ting Liu (0000-0001-8055-0587, National Taiwan Normal University, corresponding author) |
| Year | 2023 |
| Volume | 31 |
| Issue | 7 |
| Pages | 4309-4323 |
| Publication date | 2023-10-03 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Interactive Learning Environments (JOURNAL) |
| Journal identifiers | ISSN: 1049-4820 • E-ISSN: 1744-5191 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/10494820.2021.1961159 |
| OpenAlex | W3190815597 |
| Language | EN |
| Citations received | 8 |
| References cited | 33 |
In the language learning literature, games often deal with foreign language vocabulary, but rarely with learning sentences, and barely with conversations. This study set out to examine the effects of game-based learning on foreign language learners’ learning of sentences and discourse-level forms in the following settings: “learning with game playing,” “learning with game designing,” and “learning without games.” Analysis of the participants’ data showed that “learning with game playing” exerted the most significant effect on learning motivation. “Learning without games” was particularly facilitative in terms of short-term gains, especially when the learning content was limited. However, its advantage was reduced as the learning content became more extensive. In contrast, “learning with game designing” was better able to boost learners’ attainment, especially when learning content became more extensive; and it was most helpful in terms of promoting and retaining the gain in the long term. Insights from this study provide important pedagogical implications for differentiated game-based learning practice for foreign language learners
Cooperative learning · Educational technology · Experiential learning · Foreign language · Language acquisition · Mathematics education · Open learning · Synchronous learning · Teaching method · Computer Science · Educational Games and Gamification · EFL/ESL Teaching and Learning · Innovative Teaching and Learning Methods · Psychology · Artificial Intelligence
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| Citations per year | 2 |
|---|---|
| Citation span | 2022 - 2026 (5) |
| Highly cited | No |