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How do emerging technologies CRAFT our education? Current state and future research recommendations related to AI and the metaverse

Bibliographic Data

ID21632012
AuthorsThomas K F Chiu (0000-0003-2887-5477, Department of Curriculum and Instruction, The Chinese University of Hong Kong, Hong Kong, China, corresponding author)
Year2024
Volume32
Issue3
Pages787-789
Publication date2024-03-15
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInteractive Learning Environments (JOURNAL)
Journal identifiersISSN: 1049-4820 • E-ISSN: 1744-5191
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/10494820.2024.2342635
OpenAlexW4398206000
LanguageEN
Citations received1
References cited8

Educational technology tools, such as video conferencing, learning management systems, and educational games, once considered innovative or optional, are now essential for uninterrupted learning in

Archaeology · Craft · Data science · Engineering ethics · Human–computer interaction · Knowledge management · Metaverse · Virtual reality · Artificial Intelligence in Healthcare and Education · Computer Science · Engineering · Ethics and Social Impacts of AI · History

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Unique citing works1
Citations per year1
Citation span2025 - 2025 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 1

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