Utilizing augmented reality to bridge the gap between reading and technology usage in children
A user study
Bibliographic Data
| ID | 21632037 |
|---|---|
| Authors | Qing Wang (0009-0003-7328-8762, Hangzhou Polytechnic), Haroon Mahmood (0000-0003-3572-5004, Al Ain University), Haroon Mahmmod (Al Ain University), Aamir Wali (0000-0002-5314-6113, National University of Computer and Emerging Sciences, corresponding author), Muhammad Saqib (0000-0001-6108-5659, National University of Computer and Emerging Sciences), Mirah Saqib (National University of Computer and Emerging Sciences), Ayishm Aziz (National University of Computer and Emerging Sciences) |
| Year | 2025 |
| Pages | 1-15 |
| Publication date | 2025-12-12 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Interactive Learning Environments (JOURNAL) |
| Journal identifiers | ISSN: 1049-4820 • E-ISSN: 1744-5191 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/10494820.2025.2597530 |
| OpenAlex | W4417268396 |
| Language | EN |
| References cited | 15 |
There has been a gradual decline in the number of children reading storybooks, as many now favor electronic gadgets for entertainment. This shift is reflected in the performance of school-going children such as their English composition and comprehension. Research indicates that around 80% of Pakistani students struggle with basic reading comprehension skills. As technology advances and changes how we interact with it, there is an opportunity to incorporate reading into children's screen time. This study explores the potential of augmented reality (AR) to make reading more engaging and interactive, encouraging children to read more. It investigates the effects of AR on reading motivation, engagement, and attitudes, while also identifying effective AR design elements that sustain children's interests. The ultimate goal is to develop an AR app that not only enhances the reading experience but also fosters regular reading habits in children, addressing the current issue of declining reading practices. This paper introduces “StoriesAR,” an Augmented Reality application designed to combat the growing concern over children's decreasing interest in reading. This study demonstrates that integrating narrative-based learning with AI-driven scaffolding not only improves learners' engagement and comprehension but also provides a replicable framework for incorporating digital storytelling into language pedagogy and learning technologies
Augmented reality · Mobile device · Technology integration · User interface · Augmented Reality Applications · Child Development and Digital Technology · Library Collection Development and Digital Resources
| Highly cited | No |
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