Video as a learning tool for filmmaking
Bibliographic Data
| ID | 21632086 |
|---|---|
| Authors | Danielle Jayne Millea (Leeds Beckett University, corresponding author) |
| Year | 2024 |
| Volume | 32 |
| Issue | 10 |
| Pages | 7588-7603 |
| Publication date | 2024-11-25 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Interactive Learning Environments (JOURNAL) |
| Journal identifiers | ISSN: 1049-4820 • E-ISSN: 1744-5191 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/10494820.2024.2328275 |
| OpenAlex | W4392845406 |
| Language | EN |
| Citations received | 1 |
| References cited | 16 |
Filmmaking is an inherently practical area of study.Not all students can access film school because of monetary, location and health issues.Options without schooling are online in the form of tutorial videos.360video offers a more interactive approach than traditional learning tools, and the technology can enhance learning and promote selfguided learning.Using constructivist grounded theory methodology through cyclic testing of mixed method data collection via six participant survey rounds, 360video content was created and hosted on the online hub www.filmschool360.com( https://dmillea2662. Wixsite.com/framework/).A technical workflow was developed to show that 360technology can aid practical filmmaking study.Filmmaking students, alumni, academics, technical staff, and professionals tested the videos and found them to be interesting, informative, and immersive.Audio, direction, and video elements were found to be important.One 360video has the potential for freedom of learning through unique viewpoints while reducing creator costs.Short five-minute videos can provide an accessible learning method for those with disabilities, with no barriers towards gender or ethnicity.The freedom to navigate the videos empowers the learner, enhancing their self-guided learning skills.The bridge between traditional and online learning can be opened using 360video
Art · Educational technology · Filmmaking · Human–computer interaction · Mathematics education · Multimedia · Visual arts · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts
Affective Interactions Using Virtual Reality
Observing 360-degree classroom videos – Effects of video type on presence, emotions, workload, classroom observations, and ratings of teaching quality
Educational 360-Degree Videos in Virtual Reality
Developing reflective trainee teacher practice with 360-degree video
| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2026 - 2026 (1) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 1 |