The effect of augmented reality-based serious game on traditional pattern learning
Bibliographic Data
| ID | 21632130 |
|---|---|
| Authors | Li Ye (0000-0003-0401-5691, China University of Mining and Technology), Ye Li (0000-0002-5043-9797, China University of Mining and Technology, corresponding author), Jingyi Li (0009-0008-6009-6055, China University of Mining and Technology), Simin Yang (0000-0002-8093-1133, China University of Mining and Technology), Yongxin Hang (0009-0000-5416-9344, China University of Mining and Technology) |
| Year | 2024 |
| Volume | 32 |
| Issue | 10 |
| Pages | 7559-7587 |
| Publication date | 2024-11-25 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Interactive Learning Environments (JOURNAL) |
| Journal identifiers | ISSN: 1049-4820 • E-ISSN: 1744-5191 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/10494820.2024.2327042 |
| OpenAlex | W4392921583 |
| Language | EN |
| References cited | 62 |
Traditional pattern teaching is an important part of the art curriculum, but the pattern are complex and difficult to learn. While schema theory focuses on the integration, understanding and construction process of knowledge, AR technology can provide a three-dimensional and dynamic display of patterns, which has been used in teaching in recent years.Therefore, this study uses schema theory to guide the design of AR serious games and conducts experiments in a university. We selected a total of 120 students for the experiment to test AR serious games and common serious games respectively.The results indicated that both common serious games and AR serious games guided by cognitive schema had good teaching effects, while AR serious games more significantly reduce the cognitive load of students. For comprehension questions, the teaching effect of AR serious games is more significant, but for literacy questions, the difference in learning effect between them is not significant. In addition, AR serious games are more helpful for long-term memory and for understanding of complex traditional art forms such as bone schema and cultural schema. These are inspirational for art education
Augmented reality · Educational game · Educational technology · Human–computer interaction · Mathematics education · Multimedia · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts
A meta-analysis of the cognitive and motivational effects of serious games.
Element Interactivity and Intrinsic, Extraneous, and Germane Cognitive Load
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
Current status, opportunities and challenges of augmented reality in education
Assessing the effects of gamification in the classroom
Development and use of the ARCS model of instructional design
A systematic literature review of empirical evidence on computer games and serious games
Serious games as new educational tools
Impact of an augmented reality system on students' motivation for a visual art course
Challenging games help students learn
Creating a DGBL integrating ARCS motivation theory with animation, narrative story, fun, and usability to enhance learning motivation and effectiveness
Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability
Serious game design and learning effect verification supporting traditional pattern learning
Impacts of augmented reality and a digital game on students’ science learning with reflection prompts in multimedia learning
Effects of augmented reality on learning and cognitive load in university physics laboratory courses
Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education
Serious games to prevent and detect bullying and cyberbullying
The impact of augmented reality on cognitive load and performance
How does immersion work in augmented reality games? A user-centric view of immersion and engagement
The Use of Schema Theory in Learning, Design, and Technology
Schema Theory and Cognitive Psychology
| Citation velocity | historical |
|---|---|
| Highly cited | No |