How Effective are Serious Games for Promoting Mental Health and Health Behavioral Change in Children and Adolescents? A Systematic Review and Meta-analysis
Bibliographic Data
| ID | 21634239 |
|---|---|
| Authors | Oana Alexandra David, Oana David (0000-0001-8706-1778), Cristina Costescu (0000-0001-9329-9918), Roxana Cardoș (0000-0002-9447-8034), Cristina Mogoaşe |
| Year | 2020 |
| Volume | 49 |
| Issue | 6 |
| Pages | 817-838 |
| Publication date | 2020-12-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Child & Youth Care Forum (JOURNAL) |
| Journal identifiers | ISSN: 1053-1890 • E-ISSN: 1573-3319 |
| Publisher | Springer Science and Business Media LLC (PUBLISHER) |
| DOI | 10.1007/s10566-020-09566-1 |
| Language | EN |
| Citations received | 5 |
| References cited | 71 |
Magis – A magical adventure
Positive Attention Bias Trained during the Rethink Therapeutic Online Game and Related Improvements in Children and Adolescents’ Mental Health
Mindfulness-based interventions and student wellbeing
Amplifying Player Experience to Facilitate Prosocial Outcomes in a Narrative-Based Serious Game
An umbrella review of the benefits and risks associated with youths’ interactions with electronic screens
P-curve
A normative study of family media habits
The long shadow cast by childhood physical and mental problems on adult life
Defining empirically supported therapies.
Interpretation of random effects meta-analyses
Interventions Using New Digital Media to Improve Adolescent Sexual Health
Playing for Real
Distribution Theory for Glass's Estimator of Effect size and Related Estimators
Trim and Fill
Measuring inconsistency in meta-analyses
Lifetime Prevalence of Mental Disorders in U.S. Adolescents
Online Video Game Therapy for Mental Health Concerns
Preliminary Evaluation of a Multimedia Violence Prevention Program for Adolescents
The benefits of playing video games
| Citations per year | 1.25 |
|---|---|
| Citation span | 2022 - 2025 (4) |
| Highly cited | No |