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Eye-guided video games improve reading in healthy older adults

Bibliographic Data

ID21642261
AuthorsRamon Pedrini (0009-0009-9590-4355, University of Milano-Bicocca), Cristina Costantini (0000-0001-5919-5664, Don Carlo Gnocchi Foundation), Sara Polato (University of Milano-Bicocca), Claudio Andre Barbosa De Lira (0000-0001-5749-6877, Atotech (United States)), Claudio Lira, Alessio Facchin (0000-0002-0604-5029, Instituto de Óptica "Daza de Valdés"), Roberta Daini (0000-0002-1055-8353, Don Carlo Gnocchi Foundation, corresponding author)
Year2025
Volume202
Pages103540
Publication date2025-08-01
Open AccessYes
TypeARTICLE
VenueInternational Journal of Human-Computer Studies (JOURNAL)
Journal identifiersISSN: 1071-5819 • E-ISSN: 1095-9300
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.ijhcs.2025.103540
OpenAlexW4410291522
LanguageEN
References cited95

In aging, some visual and attentional skills can decrease, affecting reading performance. This study investigates the feasibility and potential efficacy of a custom-built eye-guided video game to train visuo-motor, visual and attentional skills involved in reading on healthy older adults. For this purpose, 40 healthy participants, over 65 years old, were enrolled. The experimental group (N=21) completed a series of cognitive, visual, attentional, and reading tests to assess the initial general cognitive performance and evaluate changes after the training period. The training consisted of 45-min sessions twice weekly for 5 weeks. The control group (N=19) underwent the same assessment before and after the same temporal interval, but without training. Analyses showed that only participants who underwent the oculomotor training experienced an improvement in reading. Specifically, at the post-training assessment, the experimental group recorded a decrease in reading time, a reduction in the number and duration of fixations, and an increase in the amplitude of saccades. Changes emerged for visual tests, while no change was found concerning attentional parameters. In summary, the study confirmed the potential of eye-guided video game training in improving reading in healthy older people as well as the feasibility of conducting a randomized controlled trial

Linguistics · Multimedia · Video game · Computer Science · Gaze Tracking and Assistive Technology · Psychology · Technology Use by Older Adults

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