Comparison of visitor experiences of virtual reality exhibitions by spatial environment
Bibliographic Data
| ID | 21642440 |
|---|---|
| Authors | Seung Jin Chung (0000-0002-8058-0695, Inje University), Soyeon Kim (0000-0002-2798-2257, Yonsei University, corresponding author), So Yeon Kim (0000-0001-5341-7553), Ki Han Kim (Yonsei University) |
| Year | 2024 |
| Volume | 181 |
| Pages | 103145 |
| Publication date | 2024-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Human-Computer Studies (JOURNAL) |
| Journal identifiers | ISSN: 1071-5819 • E-ISSN: 1095-9300 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.ijhcs.2023.103145 |
| OpenAlex | W4386485482 |
| Language | EN |
| Citations received | 8 |
| References cited | 30 |
Aesthetics · Art · Exhibition · Human–computer interaction · Virtual reality · Visitor pattern · Visual arts · Computer Science · Diverse Topics in Contemporary Research · Education and Learning Interventions · Virtual Reality Applications and Impacts
Metaverse as a Social Media Environment in Architecture
Cognitive engagement across age groups in living heritage museums
What leads to better immersive experiences? The role of guidance and mobility in virtual reality museums
Investigating the behavioural intentions of museum visitors towards VR
Empowered decision-making through virtual reality
Exploring virtual museums
Engaging the Next Generation
Examining the effects of presence and authenticity on Visitor's well-being in Cave VR museum
Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places
Simulator Sickness Questionnaire
With or without you? Interaction and immersion in a virtual reality experience
Using the contextual model of learning to understand visitor learning from a science center exhibition
GameFlow
Presence and Cybersickness in Virtual Reality Are Negatively Related
Information and Communication Technologies in Tourism 2016
Role of Internal and External Museum Environment in Increasing Visitors’ Cognitive/Affective/Healthy Experiences and Loyalty
The Question of Visitor Styles
Enjoyment
Visitors' engagement and authenticity
Serious games and the gamification of tourism
Keeping your audience
Virtual exhibitions and communication factors
The experience of a museum space
Cultural feelings and the making of meaning
Beyond virtual museums
| Unique citing works | 8 |
|---|---|
| Citations per year | 4 |
| Citation span | 2024 - 2026 (3) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 8 |