Immersive virtual reality news
A study of user experience and media effects
Bibliographic Data
| ID | 21642495 |
|---|---|
| Authors | Huiyue Wu (0000-0001-7027-518X, Key Laboratory of Guangdong Province, corresponding author), Tong Cai (0000-0001-9416-5508, Sun Yat-sen University), Dajun Luo (0000-0002-3970-9901), Dan Luo (0000-0002-0811-2854, Sun Yat-sen University), Yingxin Liu (0000-0002-7185-7023, Sun Yat-sen University), Zhian Zhang (0000-0002-3905-0262, Key Laboratory of Guangdong Province, corresponding author) |
| Year | 2021 |
| Volume | 147 |
| Pages | 102576 |
| Publication date | 2021-03-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Human-Computer Studies (JOURNAL) |
| Journal identifiers | ISSN: 1071-5819 • E-ISSN: 1095-9300 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.ijhcs.2020.102576 |
| OpenAlex | W3111251933 |
| Language | EN |
| Citations received | 13 |
| References cited | 47 |
Human–computer interaction · Multimedia · Virtual reality · Augmented Reality Applications · Computer Science · Media Influence and Health · Virtual Reality Applications and Impacts
Eficacia de los modelos inmersivos de comunicación y estructura de la información vinculados al compromiso social. Estudio de caso de AJ Contrast
Meta
Immunization effect of inoculation messages
Navigating constraints
Presence and Flow in the Context of Virtual Reality Storytelling
Immersive Stories
New-user experience evaluation in a semi-immersive and haptic-enabled virtual reality system for assembly operations
Engaging minds, driving action
Informing Immersed Citizens
The Power of Storyliving
The Worthwhileness of Immersive Journalism—Taking on an Audience Perspective
When It’s Worth the Effort
Immersive movies
Measuring and defining the experience of immersion in games
Celebrity's self-disclosure on Twitter and parasocial relationships
The Toronto Empathy Questionnaire
Virtual Reality
Affective Interactions Using Virtual Reality
Being There in the Midst of the Story
Time Flies When You’re Having Fun
Engagement in digital entertainment games
Can Immersive Journalism Enhance Empathy?
A grounded investigation of game immersion
Depth of Presence in Virtual Environments
Immersive Journalism
Empathy and embodied experience in virtual environment
Computer games as distraction from Pain
Virtual reality as a platform for research in gambling behaviour
How does immersion work in augmented reality games? A user-centric view of immersion and engagement
Importance Placed on Physical Attractiveness and Advertisement-Inspired Social Comparison Behavior Among Japanese Female and Male Teenagers
How Peers Mediate Media Influence on Adolescents’ Sexual Attitudes and Sexual Behavior
Adoption and Use of Computer-Based Voice Over Internet Protocol Phone Service
Triple Whammy! Violent Games and Violent Controllers
The Psychological Appeal of Personalized Content in Web Portals
Defining and Measuring Credibility of Newspapers
Development and validation of brief measures of positive and negative affect
Exploring immersive experience in journalism
Understanding User Resistance to Participation in Multihop Communications
Experiencing Nature
Measuring Presence in Virtual Environments
Digitality, Virtual Reality and the 'Empathy Machine
| Unique citing works | 13 |
|---|---|
| Citations per year | 3,25 |
| Citation span | 2022 - 2026 (5) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 13 |