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Immersive virtual reality news

A study of user experience and media effects

Bibliographic Data

ID21642495
AuthorsHuiyue Wu (0000-0001-7027-518X, Key Laboratory of Guangdong Province, corresponding author), Tong Cai (0000-0001-9416-5508, Sun Yat-sen University), Dajun Luo (0000-0002-3970-9901), Dan Luo (0000-0002-0811-2854, Sun Yat-sen University), Yingxin Liu (0000-0002-7185-7023, Sun Yat-sen University), Zhian Zhang (0000-0002-3905-0262, Key Laboratory of Guangdong Province, corresponding author)
Year2021
Volume147
Pages102576
Publication date2021-03-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueInternational Journal of Human-Computer Studies (JOURNAL)
Journal identifiersISSN: 1071-5819 • E-ISSN: 1095-9300
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.ijhcs.2020.102576
OpenAlexW3111251933
LanguageEN
Citations received13
References cited47

Human–computer interaction · Multimedia · Virtual reality · Augmented Reality Applications · Computer Science · Media Influence and Health · Virtual Reality Applications and Impacts

  • Eficacia de los modelos inmersivos de comunicación y estructura de la información vinculados al compromiso social. Estudio de caso de AJ Contrast

    Open Access•M a Isabel Rodríguez-Fidalgo, MI Rodríguez-Fidalgo et al.•Anàlisi•2022

  • Meta

    Open Access•Ayşe Meriç Yazıcı, Aysegul Ozkan et al.•Journal of Metaverse•2024

  • Immunization effect of inoculation messages

    Open Access•Hanliang Fu, Yuexin Li et al.•Humanities and Social Sciences…•2025

  • Navigating constraints

    Open Access•Yongyuan Zhou•Frontiers in Communication•2024

  • Presence and Flow in the Context of Virtual Reality Storytelling

    Open Access•Shuran Yang, Wenxiang Zhang et al.•Cyberpsychology Behavior and…•2022

  • Immersive Stories

    Open Access•Yael De Haan, Sanne Kruikemeier et al.•Journalism Practice•2026

  • New-user experience evaluation in a semi-immersive and haptic-enabled virtual reality system for assembly operations

    Open Access•Sharon Macias-Velasquez, Hugo I Medellin-Castillo et al.•International Journal of…•2024

  • Engaging minds, driving action

    Open Access•Yannan Zhang, Si Shi et al.•Decision Support Systems•2026

  • Informing Immersed Citizens

    Open Access•Hannah Greber, Loes Aaldering et al.•Media and Communication•2024

  • The Power of Storyliving

    Open Access•Andrea Trudeau, Ying Xie et al.•TechTrends•2024

  • The Worthwhileness of Immersive Journalism—Taking on an Audience Perspective

    Open Access•Hannah Greber, Loes Aaldering et al.•Journalism Practice•2023

  • When It’s Worth the Effort

    David Walewijns, Steve Paulussen et al.•Journalism Practice•2024

  • Immersive movies

    Open Access•Alberto Cannavò, Antonio Castiello et al.•AI & Society•2024

  • Measuring and defining the experience of immersion in games

    Open Access•Charlene Jennett, Anna L Cox et al.•International Journal of…•2008

  • Celebrity's self-disclosure on Twitter and parasocial relationships

    Open Access•Jihyun Kim, Hayeon Song•Computers in Human Behavior•2016

  • The Toronto Empathy Questionnaire

    R Nathan Spreng, Margaret C Mckinnon et al.•Journal of Personality Assessment•2009

  • Virtual Reality

    Open Access•Doug A Bowman, Ryan P McMahan•Computer•2007

  • Affective Interactions Using Virtual Reality

    Open Access•Giuseppe Riva, Fabrizia Mantovani et al.•CyberPsychology & Behavior•2007

  • Being There in the Midst of the Story

    Open Access•Sundar, S Shyam Sundar et al.•Cyberpsychology Behavior and…•2017

  • Time Flies When You’re Having Fun

    Ritu Agarwal, Elena Karahanna•MIS Quarterly•2000

  • Engagement in digital entertainment games

    Open Access•Elizabeth A Boyle, Thomas M Connolly et al.•Computers in Human Behavior•2012

  • Can Immersive Journalism Enhance Empathy?

    Ana Luisa Sánchez Laws•Digital Journalism•2020

  • A grounded investigation of game immersion

    Open Access•Emily Brown, P Cairns•CHI '04 Extended Abstracts on…•2004

  • Depth of Presence in Virtual Environments

    Mel Slater, Martin Usoh et al.•PRESENCE Virtual and Augmented…•1994

  • Immersive Journalism

    Nonny de la Peña, Peggy Weil et al.•PRESENCE Virtual and Augmented…•2010

  • Empathy and embodied experience in virtual environment

    Open Access•Doh Shin, Donghee Shin•Computers in Human Behavior•2018

  • Computer games as distraction from Pain

    Open Access•Stephen Fairclough, Kellyann Stamp et al.•International Journal of…•2020

  • Virtual reality as a platform for research in gambling behaviour

    Open Access•Patrick Dickinson, Kathrin Gerling et al.•Computers in Human Behavior•2020

  • How does immersion work in augmented reality games? A user-centric view of immersion and engagement

    Doh Shin, Donghee Shin•Information Communication & Society•2019

  • Importance Placed on Physical Attractiveness and Advertisement-Inspired Social Comparison Behavior Among Japanese Female and Male Teenagers

    Open Access•Catherine A Luther•Journal of Communication•2009

  • How Peers Mediate Media Influence on Adolescents’ Sexual Attitudes and Sexual Behavior

    Open Access•Stella C Chia•Journal of Communication•2006

  • Adoption and Use of Computer-Based Voice Over Internet Protocol Phone Service

    Open Access•Namkee Park•Journal of Communication•2010

  • Triple Whammy! Violent Games and Violent Controllers

    Open Access•Rory Mcgloin, Kirstie M Farrar et al.•Journal of Communication•2015

  • The Psychological Appeal of Personalized Content in Web Portals

    Open Access•Sriram Kalyanaraman, Sundar et al.•Journal of Communication•2006

  • Defining and Measuring Credibility of Newspapers

    Open Access•Philip Meyer•Journalism Quarterly•1988

  • Development and validation of brief measures of positive and negative affect

    David Watson, David C Watson et al.•Journal of Personality and Social…•1988

  • Exploring immersive experience in journalism

    Open Access•Doh Shin, Frank Biocca•New Media & Society•2017

  • Understanding User Resistance to Participation in Multihop Communications

    Open Access•Yoolee Kang, Seongcheol Kim•Journal of Computer-Mediated…•2009

  • Experiencing Nature

    Open Access•Sun Joo Ahn, Joshua Bostick et al.•Journal of Computer-Mediated…•2016

  • Measuring Presence in Virtual Environments

    Bob G Witmer, Michael J Singer•PRESENCE Virtual and Augmented…•1998

  • Digitality, Virtual Reality and the 'Empathy Machine

    Robert Hassan•Digital Journalism•2019

Unique citing works13
Citations per year3,25
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 13

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