A low-cost predictive display for teleoperation
Investigating effects on human performance and workload
Bibliographic Data
| ID | 21642518 |
|---|---|
| Authors | Henrikke Dybvik (0000-0003-1076-9684, Norwegian University of Science and Technology, corresponding author), Martin Løland (Norwegian University of Science and Technology), Achim Gerstenberg (Norwegian University of Science and Technology), Kristoffer Bjørnerud Slåttsveen, Kristoffer Slåttsveen (Norwegian University of Science and Technology), Martin Steinert (0000-0002-8366-0201, Norwegian University of Science and Technology) |
| Year | 2021 |
| Volume | 145 |
| Pages | 102536 |
| Publication date | 2021-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Human-Computer Studies (JOURNAL) |
| Journal identifiers | ISSN: 1071-5819 • E-ISSN: 1095-9300 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.ijhcs.2020.102536 |
| OpenAlex | W3080858727 |
| Language | EN |
| References cited | 30 |
Teleoperation in an environment with latency is difficult and highly stressful for human operators, resulting in high cognitive workload and decreased human performance. This work investigates if a simple predictive display can increase performance and lower subjective workload for the human operator when teleoperating a remotely operated vehicle (ROV). A predictive display based on image transformation was developed by applying positional and scale transformations to the video feed and tested. An experiment was designed, consisting of a simple navigational task (peg-in-hole game) with a ground ROV, in three distinct conditions: C1. Latency, C2. Latency with predictive display (PD) and C3. Baseline (no added latency). Findings from N = 57 participants show a statistically significant increase of 20% in human performance with the aid of the predictive display. Although differences in subjective workload was not statistically significant, both subjective performance and actual game performance did increase significantly by using the predictive display. In fact, the latter almost doubled for participants defining themselves as regular gamers. Lastly, A principle component analysis (PCA) was conducted investigating confounding factors with confirmatory results
Robot · Simulation · Teleoperation · Workload · Computer Science · Gaze Tracking and Assistive Technology · Human-Automation Interaction and Safety · Teleoperation and Haptic Systems · Artificial Intelligence
| Citation velocity | historical |
|---|---|
| Highly cited | No |