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A low-cost predictive display for teleoperation

Investigating effects on human performance and workload

Bibliographic Data

ID21642518
AuthorsHenrikke Dybvik (0000-0003-1076-9684, Norwegian University of Science and Technology, corresponding author), Martin Løland (Norwegian University of Science and Technology), Achim Gerstenberg (Norwegian University of Science and Technology), Kristoffer Bjørnerud Slåttsveen, Kristoffer Slåttsveen (Norwegian University of Science and Technology), Martin Steinert (0000-0002-8366-0201, Norwegian University of Science and Technology)
Year2021
Volume145
Pages102536
Publication date2021-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueInternational Journal of Human-Computer Studies (JOURNAL)
Journal identifiersISSN: 1071-5819 • E-ISSN: 1095-9300
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.ijhcs.2020.102536
OpenAlexW3080858727
LanguageEN
References cited30

Teleoperation in an environment with latency is difficult and highly stressful for human operators, resulting in high cognitive workload and decreased human performance. This work investigates if a simple predictive display can increase performance and lower subjective workload for the human operator when teleoperating a remotely operated vehicle (ROV). A predictive display based on image transformation was developed by applying positional and scale transformations to the video feed and tested. An experiment was designed, consisting of a simple navigational task (peg-in-hole game) with a ground ROV, in three distinct conditions: C1. Latency, C2. Latency with predictive display (PD) and C3. Baseline (no added latency). Findings from N = 57 participants show a statistically significant increase of 20% in human performance with the aid of the predictive display. Although differences in subjective workload was not statistically significant, both subjective performance and actual game performance did increase significantly by using the predictive display. In fact, the latter almost doubled for participants defining themselves as regular gamers. Lastly, A principle component analysis (PCA) was conducted investigating confounding factors with confirmatory results

Robot · Simulation · Teleoperation · Workload · Computer Science · Gaze Tracking and Assistive Technology · Human-Automation Interaction and Safety · Teleoperation and Haptic Systems · Artificial Intelligence

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