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Future forums

A methodology for exploring, gamifying, and raising security awareness of code-citizens

Bibliographic Data

ID21642946
AuthorsTheodoros Georgiou (0000-0001-8211-0569, Heriot-Watt University, corresponding author), Lynne Baillie (0000-0002-2514-5981, Heriot-Watt University), Olga Chatzifoti (0000-0002-9881-9991, Glasgow School of Art), Sheung Chi Chan (0000-0002-1929-6281, Heriot-Watt University)
Year2023
Volume169
Pages102930
Publication date2023-01-01
Open AccessYes
TypeARTICLE
VenueInternational Journal of Human-Computer Studies (JOURNAL)
Journal identifiersISSN: 1071-5819 • E-ISSN: 1095-9300
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.ijhcs.2022.102930
OpenAlexW4296143914
LanguageEN
Citations received1
References cited32

Future Forums are multiphase user centered design workshops, with the early phases aiming to initiate discussions, that then leads to the co-design of game elements centered around aspects of code security. The same procedure was followed for each of the three Future Forums, each focusing to a slightly different theme around cyber security. By engaging code-citizens in discussions on cyber security that are rooted in their personal experiences and individual viewpoints, several themes emerged, such as the role of coder practices and ethical behavior in security while coding. Findings gave us a deep insight in the code-citizens’ ecosystem during code development – both in terms of their individual beliefs and practices, and the practicalities they have to consider. Discussions were followed by the co-design and co-creation of game elements. The game elements code-citizens co-created allowed us to observe how code elements and code practices are represented with game elements, informing future designs of security oriented serious games. This paper discusses the implications these findings have to the design of cyber security oriented serious games, and to the wider HCI community working with similar methodologies

Computer security · Game design · Internet privacy · Multimedia · Political science · Public relations · Social science · Sociology · Viewpoints · Computer Science · Digital Games and Media · Educational Games and Gamification · Innovative Human-Technology Interaction

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Citations per year1
Citation span2025 - 2025 (1)
Highly citedNo

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