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Exploring Islamic History in the Digital Age Through Video Games

An Introductory Analysis Within the Framework of Knights of the Light

Bibliographic Data

ID21679473
AuthorsHalil Ibrahim Yılmaz (0000-0001-9607-2794, SAKARYA ÜNİVERSİTESİ, İLAHİYAT FAKÜLTESİ, corresponding author)
Year2024
Volume19
Issue1
Pages87-101
Publication date2024-03-09
Open AccessYes
TypeARTICLE
Venueİslami İlimler Dergisi (JOURNAL)
Journal identifiersISSN: 1306-7044
PublisherIslami Ilimler Dergisi (PUBLISHER)
DOI10.34082/islamiilimler.1449523
OpenAlexW4392604880
LanguageEN
References cited19

This article analyses the computer game ‘Knights of the Light: The Prologue,’ which focuses on a theme from the early periods of Islamic history, and evaluates its role in the teaching and learning Islamic history. The game centres around the Battle of Qādisiyya (15/636), a critical juncture during one of the significant milestones for Muslims in their struggle against the Sassanids, marking a pivotal moment in the early Islamic conquests. Commanders Qaʿqāʿ b. ʿAmr and his brother ʿĀṣim b. ʿAmr, who played crucial roles in the events leading up to the eradication of the Sassanids from the historical stage, are the primary figures in this game. Despite encountering some technical flaws and receiving unfavourable feedback from players, the game’s commendable effort to adhere to historical data and accurately present the conditions of that period deserves recognition. In this regard, the game becomes the focal point of this article concerning the instruction and education of Islamic history. Factors such as the prominence of learning materials through computer games, the vivid portrayal of historical events, and the encouragement of students to delve into more profound research, as exemplified by this game, suggest the effectiveness of such games as valuable tools in the education of Islamic history

Aesthetics · Ancient history · Art · Battle · Islam · Literature · Mathematics education · Media studies · Prologue · Sociology · Artificial Intelligence in Games · Computer Science · Educational Games and Gamification · History · Psychology

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Highly citedNo

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