Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

The new ethical thinking in CGI immersive journalism

Bibliographic Data

ID21689950
AuthorsChao-Chen Lin (0000-0002-6004-7666, National Taiwan University, Taiwan), Ying‐Chia Hsu (0000-0002-0972-3016, Washington State University, corresponding author)
Year2023
Volume29
Issue4
Pages1033-1053
Publication date2023-08-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueConvergence The International Journal of Research into New Media Technologies (JOURNAL)
Journal identifiersISSN: 1354-8565 • E-ISSN: 1748-7382
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/13548565231176177
OpenAlexW4383375998
LanguageEN
Citations received2
References cited61

Virtual reality (VR) journalism has become one of the popular formats of journalism, where people experience presence, empathy, and immersion through VR technology in digital environments. Although the term ‘virtual’ may appear to be the opposite of ‘real,’ the boundary between virtuality and reality has become blurred due to the virtual embodiment being part of reality for participants. As VR and real virtuality converge, little is known about the ethical issues in producing computer-generated imagery (CGI) immersive journalism and the viewers’ responses to CGI VR news reporting. Our study applied a concurrent mixed-method approach, including in-depth interviews with eight CGI professionals from the U.K. and a quantitative survey in Taiwan, to understand the production issues, ethical concerns, and audience perceptions toward CGI immersive journalism. Results from the interviews suggested that digital journalists need to rethink their ethical codes, particularly the representation of truth while producing news stories using CGI images and VR. Findings from the post-test survey showed that both immersive presence and interactivity in VR news resulted in a greater formation of believing and motivations to take action regarding the topic presented in the VR news

Engineering ethics · Ethical issues · Human–computer interaction · Interactivity · Journalism · Media studies · Multimedia · Perception · Reality television · Sociology · Virtual reality · Computer Science · Engineering · Media Influence and Health · Psychology · Public Relations and Crisis Communication · Virtual Reality Applications and Impacts

  • Embodied Virtual Reality

    Open Access•Yafa Shanneik, Norma Deseke•International Journal of…•2026

  • The road to the metaverse is not a straight one

    Open Access•Ulrika Olausson, Annika Engström•Convergence The International…•2025

  • Journalism and New Media

    John V Pavlik, John Pavlik•Journalism and New Media•2001

  • Measuring and defining the experience of immersion in games

    Open Access•Charlene Jennett, Anna L Cox et al.•International Journal of…•2008

  • Can Immersive Journalism Enhance Empathy?

    Ana Luisa Sánchez Laws•Digital Journalism•2020

  • A Framework for Immersive Virtual Environments (Five)

    Mel Slater, Sylvia Wilbur•PRESENCE Virtual and Augmented…•1997

  • Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments

    Open Access•Mel Slater•Philosophical Transactions of the…•2009

  • The building blocks of the full body ownership illusion

    Open Access•Antonella Maselli, Mel Slater•Frontiers in Human Neuroscience•2013

  • Immersive Journalism

    Nonny de la Peña, Peggy Weil et al.•PRESENCE Virtual and Augmented…•2010

  • Empathy and embodied experience in virtual environment

    Open Access•Doh Shin, Donghee Shin•Computers in Human Behavior•2018

  • When and How Narratives Persuade

    Open Access•Patrick Weber, Werner Wirth•Journal of Communication•2014

  • Convergence Culture

    H Jenkins•Convergence Culture•2020

  • Narrative as Virtual Reality 2

    Marie-Laure Ryan, Marie‐laure Ryan•Narrative As Virtual Reality 2•2015

  • A Sense of Place

    Open Access•Mariia Päivikki Kukkakorpi, Mervi Pantti•Journalism Practice•2020

  • Toward a Definition of Mixed Methods Research

    Open Access•R Burke Johnson, Anthony J Onwuegbuzie et al.•Journal of Mixed Methods Research•2007

  • Between Journalist Authorship and User Agency

    Radwa Mabrook•Journalism Studies•2021

  • Presence in virtual golf simulators

    Open Access•Hyuck-Gi Lee, Sungwon Chung et al.•New Media & Society•2012

  • Exploring immersive experience in journalism

    Open Access•Doh Shin, Frank Biocca•New Media & Society•2017

  • Defining empathy

    Open Access•Maxwell Foxman, D M Markowitz et al.•New Media & Society•2021

  • Periodismo inmersivo o cómo la realidad virtual y el videojuego influyen en la interfaz e interactividad del relato de actualidad

    Open Access•Eva María Domínguez-Martín, Eva Domínguez-Martín•El Profesional de la Informacion•2015

  • Narratives of the future

    Open Access•Cristiana M Frittaion, Peter N Duinker et al.•Futures•2010

  • Digital Reality

    Melanie Chan•Digital Reality•2020

  • Digitality, Virtual Reality and the 'Empathy Machine

    Robert Hassan•Digital Journalism•2019

  • What is journalism

    Open Access•Mark Deuze•Journalism•2005

  • The Ethics of Realism as a New Media Language in Immersive Media

    Open Access•Joshua A Fisher, Arnau Gifreu Castells•Revista FAMECOS•2022

  • Being Really Virtual

    Open Access•Frank Steinicke•Being Really Virtual•2016

Unique citing works2
Citations per year2
Citation span2025 - 2026 (2)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 2

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae