The new ethical thinking in CGI immersive journalism
Bibliographic Data
| ID | 21689950 |
|---|---|
| Authors | Chao-Chen Lin (0000-0002-6004-7666, National Taiwan University, Taiwan), Ying‐Chia Hsu (0000-0002-0972-3016, Washington State University, corresponding author) |
| Year | 2023 |
| Volume | 29 |
| Issue | 4 |
| Pages | 1033-1053 |
| Publication date | 2023-08-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Convergence The International Journal of Research into New Media Technologies (JOURNAL) |
| Journal identifiers | ISSN: 1354-8565 • E-ISSN: 1748-7382 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/13548565231176177 |
| OpenAlex | W4383375998 |
| Language | EN |
| Citations received | 2 |
| References cited | 61 |
Virtual reality (VR) journalism has become one of the popular formats of journalism, where people experience presence, empathy, and immersion through VR technology in digital environments. Although the term ‘virtual’ may appear to be the opposite of ‘real,’ the boundary between virtuality and reality has become blurred due to the virtual embodiment being part of reality for participants. As VR and real virtuality converge, little is known about the ethical issues in producing computer-generated imagery (CGI) immersive journalism and the viewers’ responses to CGI VR news reporting. Our study applied a concurrent mixed-method approach, including in-depth interviews with eight CGI professionals from the U.K. and a quantitative survey in Taiwan, to understand the production issues, ethical concerns, and audience perceptions toward CGI immersive journalism. Results from the interviews suggested that digital journalists need to rethink their ethical codes, particularly the representation of truth while producing news stories using CGI images and VR. Findings from the post-test survey showed that both immersive presence and interactivity in VR news resulted in a greater formation of believing and motivations to take action regarding the topic presented in the VR news
Engineering ethics · Ethical issues · Human–computer interaction · Interactivity · Journalism · Media studies · Multimedia · Perception · Reality television · Sociology · Virtual reality · Computer Science · Engineering · Media Influence and Health · Psychology · Public Relations and Crisis Communication · Virtual Reality Applications and Impacts
Journalism and New Media
Measuring and defining the experience of immersion in games
Can Immersive Journalism Enhance Empathy?
A Framework for Immersive Virtual Environments (Five)
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
The building blocks of the full body ownership illusion
Immersive Journalism
Empathy and embodied experience in virtual environment
When and How Narratives Persuade
Convergence Culture
Narrative as Virtual Reality 2
A Sense of Place
Toward a Definition of Mixed Methods Research
Between Journalist Authorship and User Agency
Presence in virtual golf simulators
Exploring immersive experience in journalism
Defining empathy
Periodismo inmersivo o cómo la realidad virtual y el videojuego influyen en la interfaz e interactividad del relato de actualidad
Narratives of the future
Digital Reality
Digitality, Virtual Reality and the 'Empathy Machine
What is journalism
The Ethics of Realism as a New Media Language in Immersive Media
Being Really Virtual
| Unique citing works | 2 |
|---|---|
| Citations per year | 2 |
| Citation span | 2025 - 2026 (2) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 2 |