The category is #gaymer
A multi-method approach for understanding the queer player experience
Bibliographic Data
| ID | 21690262 |
|---|---|
| Authors | Onurcan Güden (0000-0001-6418-2585, Faculty of Communication, Galatasaray University, İstanbul, Turkey, corresponding author), Kerem Rızvanoğlu (0000-0002-6338-3649, Faculty of Communication, Galatasaray University, İstanbul, Turkey) |
| Year | 2023 |
| Volume | 29 |
| Issue | 5 |
| Pages | 1308-1329 |
| Publication date | 2023-10-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Convergence The International Journal of Research into New Media Technologies (JOURNAL) |
| Journal identifiers | ISSN: 1354-8565 • E-ISSN: 1748-7382 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/13548565231178913 |
| OpenAlex | W4379207312 |
| Language | EN |
| References cited | 37 |
Research on games from a queer perspective presents a multidisciplinary field open to discussion with various dimensions. According to some studies, although virtual worlds are designed as heteronormative, they are inherently queer. This multi-method research evaluates the player experience of 15 LGBTIQ + players from Turkey within World of Warcraft ( WoW). This study mainly explores participants’ behaviors, attitudes, and engagement in-game grounded on an analysis framework that consists of eight constructs in three consequent stages. Further, while investigating how game mechanics and narrative affect their player experience, we also question whether there is a possibility for a queer-play. Findings indicated that WoW is considered limiting regarding game mechanics with a gender binary restriction. Nevertheless, participants reported that there are always queergaming possibilities with the possible queer connections in-game
Aesthetics · Art · Game design · Game mechanics · Game studies · Limiting · Media studies · Multimedia · Narrative · Queer · Sociology · Video game · Computer Science · Digital Games and Media · Engineering · Gender Studies · Media, Gender, and Advertising · Psychology · Sexuality, Behavior, and Technology · Artificial Intelligence
Player Identification in Online Games
Players’ perceptions of sexuality and gender-inclusive video games a pragmatic content analysis of steam reviews
Cross-Cultural Analysis of Gamer Identity
Gaming at the Edge
Queerness in Play
Gender and Sexuality in Online Game Cultures
My Life as a Night Elf Priest
Motivations for Play in Online Games
The Ideal Elf
Virtual World and Real World Permeability
Dressing Commander Shepard in pink
Excessive use of Massively Multi-Player Online Role-Playing Games
Love Is in the Air
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
How to be a gamer! Exploring personal and social indicators of gamer identity
The origins of sex differences in human behavior
Resistance and sexuality in virtual worlds
Confronting Heteronormativity in Online Games
Building an MMO With Mass Appeal
| Citation velocity | historical |
|---|---|
| Highly cited | No |