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A multi-method approach for understanding the queer player experience

Bibliographic Data

ID21690262
AuthorsOnurcan Güden (0000-0001-6418-2585, Faculty of Communication, Galatasaray University, İstanbul, Turkey, corresponding author), Kerem Rızvanoğlu (0000-0002-6338-3649, Faculty of Communication, Galatasaray University, İstanbul, Turkey)
Year2023
Volume29
Issue5
Pages1308-1329
Publication date2023-10-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueConvergence The International Journal of Research into New Media Technologies (JOURNAL)
Journal identifiersISSN: 1354-8565 • E-ISSN: 1748-7382
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/13548565231178913
OpenAlexW4379207312
LanguageEN
References cited37

Research on games from a queer perspective presents a multidisciplinary field open to discussion with various dimensions. According to some studies, although virtual worlds are designed as heteronormative, they are inherently queer. This multi-method research evaluates the player experience of 15 LGBTIQ + players from Turkey within World of Warcraft ( WoW). This study mainly explores participants’ behaviors, attitudes, and engagement in-game grounded on an analysis framework that consists of eight constructs in three consequent stages. Further, while investigating how game mechanics and narrative affect their player experience, we also question whether there is a possibility for a queer-play. Findings indicated that WoW is considered limiting regarding game mechanics with a gender binary restriction. Nevertheless, participants reported that there are always queergaming possibilities with the possible queer connections in-game

Aesthetics · Art · Game design · Game mechanics · Game studies · Limiting · Media studies · Multimedia · Narrative · Queer · Sociology · Video game · Computer Science · Digital Games and Media · Engineering · Gender Studies · Media, Gender, and Advertising · Psychology · Sexuality, Behavior, and Technology · Artificial Intelligence

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Citation velocityhistorical
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