Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

A minor history of interactive movies

Brilliant Digital Entertainment and the dot-com bubble

Bibliographic Data

ID21690290
AuthorsCassandra Barkman (0000-0002-0556-8426, The University of Melbourne, corresponding author)
Year2025
Publication date2025-12-13
Open AccessYes
TypeARTICLE
VenueConvergence The International Journal of Research into New Media Technologies (JOURNAL)
Journal identifiersISSN: 1354-8565 • E-ISSN: 1748-7382
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/13548565251404971
OpenAlexW4417299726
LanguageEN
References cited19

This article conducts a genealogical analysis of Brilliant Digital Entertainment’s multipath movies as a minor history of videogames. Brilliant Digital Entertainment was a company that, from its formation in 1996 until the dot-com bust of 2001, released what they dubbed ‘multipath movies’. These were 3D animated interactive movies based on popular IP like Superman, Xena: Warrior Princess and more that allowed players to make decisions at key moments. These multipath movies emerged at a time of increasing synergy between Hollywood cinema and videogames in the 1990s. Through an analysis of Brilliant Digital Entertainment’s brief venture, this article examines the wider cultural, technological and economic forces that shaped the company’s trajectory. This article argues that Brilliant Digital Entertainment, through its adoption and integration of rhetoric and operating models from the dot-com bubble at the time, treated the media convergence exemplified by interactive movies as a ‘new economic space’ defined by its ‘novel’ combination of media forms, imagined audience and association with the internet

Bust · Digital media · Entertainment · Hollywood · Movie theater · Rhetoric · Cinema and Media Studies · Digital Games and Media · Digital Media and Philosophy

  • Always Already New

    Lisa Gitelman•Always Already New•2006

  • Losing control

    Tanine Allison•New Review of Film and Television…•2020

  • From aggressively formalised to intensely in/formalised

    Open Access•B Keogh•Creative Industries Journal•2019

  • Financial markets and online advertising

    Matthew Crain•Information Communication & Society•2014

  • The Video Game Explosion

    Mark J P Wolf•The Video Game Explosion•2007

  • Digital Play

    Stephen Kline, S J Kline et al.•Digital Play•2003

  • Media Archaeology

    Erkki Huhtamo, Jussi Parikka•Media Archaeology: Approaches,…•2011

  • Play and Gameful Movies

    Open Access•L J Larsen•Games and Culture•2019

  • Consuming Technocultures

    Open Access•Robert V Kozinets, J Jeffrey Inman et al.•Journal of Consumer Research•2019

  • Outlining startup culture as a global form

    Open Access•Henri Koskinen•Journal of Cultural Economy•2023

Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae