Unveiling the essence of trash-talking
A phenomenological study of teenagers' behavior in online games
Bibliographic Data
| ID | 2169427 |
|---|---|
| Authors | Dicky Andika, Mohd Nor Shahizan Ali (0000-0001-5134-9059), Ammar Redza, Christina Arsi Lestari |
| Year | 2024 |
| Volume | 36 |
| Issue | 1 |
| Pages | 1-13 |
| Publication date | 2024-11-15 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Journal of Human Behavior in the Social Environment (JOURNAL) |
| Journal identifiers | ISSN: 1091-1359 • E-ISSN: 1540-3556 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/10911359.2024.2420702 |
| OpenAlex | W4404393528 |
| Language | EN |
| Citations received | 2 |
| References cited | 28 |
Advertising · Sociology · Digital Communication and Language · Digital Games and Media · Impact of Technology on Adolescents · Psychology · Social Psychology
The role of emotion in computer-mediated communication
Do Violent Video Games Reduce Aggression? The Roles of Prosociality and Cooperation
Maladaptive emotion regulation and neutralization techniques among struggling multiplayer online battle arena players
That's not my fault
The mediator's role of communication skills in the effect of social skills on digital game addiction
The paradox of play
Transgressive play or playful transgressions? Dynamic interpretations of toxic behaviour in multiplayer online games
Sense of Belonging at School and on Social Media in Adolescence
The effect of justified video game violence on aggressive behavior and moderated immersion
Are You a Werewolf? Teaching Symbolic Interaction Theory through Game Play
There’s a fine line between trash-talking and cyberbullying
| Citations per year | 2 |
|---|---|
| Citation span | 2025 - 2026 (2) |
| Highly cited | No |