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Virtual reality and tourism marketing

Conceptualizing a framework on presence, emotion, and intention

Bibliographic Data

ID21699740
AuthorsRyan Yung (0000-0003-3755-2557, Griffith University, corresponding author), Catheryn Khoo‐lattimore (0000-0003-2858-870X, Griffith University), Leigh Ellen Potter (0000-0003-3747-1335, Griffith University)
Year2021
Volume24
Issue11
Pages1505-1525
Publication date2021-06-03
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueCurrent Issues in Tourism (JOURNAL)
Journal identifiersISSN: 1368-3500 • E-ISSN: 1747-7603
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/13683500.2020.1820454
OpenAlexW3087584804
LanguageEN
Citations received63
References cited95

In a post-COVID landscape, building interest and evoking positive emotions toward tourism products are vital for destination recovery. As a result, interest and opportunity for the use of immersive technologies such as virtual reality (VR) for tourism marketing has intensified. Despite the ubiquity of presence as a concept in VR research, exploring and adapting presence for tourism marketing remains in infancy. In particular, there is still limited understanding of the importance and interplay of the determinants of presence. Through a critical review of presence research in ICT, education, psychology, psychiatry, marketing, and tourism, this paper establishes a comprehensive conceptual framework (named PEI framework) encompassing the determinants (immersion, engagement, sensory fidelity) and consequences of presence (P) on emotional response (E) and behavioural intention (I). This paper also found that presence research remains a disparate body of work. Frameworks and measures from which to bridge disciplines and contexts remain nascent. The interplay between presence determinants and their effects on emotional response, shown to be context-dependant in this review of presence VR research, has yet to be tested or theorized in tourism research. Suggestions for advancing the framework, both context and method-wise, are made for future VR research

Business · Conceptual framework · Geography · Political science · Social science · Sociology · Tourism · Virtual reality · Computer Science · Media Influence and Health · Olfactory and Sensory Function Studies · Psychology · Virtual Reality Applications and Impacts · Marketing

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Unique citing works63
Citations per year12,6
Citation span2021 - 2026 (6)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 57

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