The gamer’s dilemma
An expressivist response
Bibliographic Data
| ID | 21703333 |
|---|---|
| Authors | Garry Young (0000-0003-0628-0931, Monash University, corresponding author) |
| Year | 2024 |
| Volume | 26 |
| Issue | 2 |
| Publication date | 2024-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Ethics and Information Technology (JOURNAL) |
| Journal identifiers | ISSN: 1388-1957 • E-ISSN: 1572-8439 |
| Publisher | Springer Science and Business Media LLC (PUBLISHER) |
| DOI | 10.1007/s10676-024-09766-6 |
| OpenAlex | W4394011408 |
| Language | EN |
| Citations received | 2 |
| References cited | 34 |
In this paper, I support a hybrid form of expressivism called constructive ecumenical expressivism (CEE) which I have previously used (to attempt) to resolve the gamer’s dilemma. (Young, 2016. Resolving the gamer’s dilemma. London: Palgrave Macmillan.) In support of CEE, I argue that the various other attempts at either resolving, dissolving or resisting the dilemma are consistent with CEE’s moral framework. That is, with its way of explaining what a claim to morality is, with how moral norms are established, with the role intuition is able to play in establishing these norms, and therefore with how the gamer’s dilemma can be resolved. I also demonstrate, more broadly, how CEE advocates robust relativism as a means of justifying the constructed moral norm’s normative credentials, and therefore how one society’s norm can be judged morally superior to another’s
Dilemma · Epistemology · Internet privacy · Sociology · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Leadership, Courage, and Heroism Studies · Philosophy
The emotional dog and its rational tail
Ecumenical Expressivism
Virtual competitions and the gamer’s dilemma
The immorality of computer games
What does the gamer do
The video gamer’s dilemmas
A Kantian response to the Gamer’s Dilemma
Resisting the Gamer’s Dilemma
Between death and suffering
How to (dis)solve the Gamer’s Dilemma
An empirical investigation of the Gamer’s Dilemma
Resolving the Gamer’s Dilemma
Crossing the Fictional Line
Wise Choices, Apt Feelings
| Unique citing works | 2 |
|---|---|
| Citations per year | 1 |
| Citation span | 2024 - 2025 (2) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 2 |