Types of Adolescent Screen Use and Positive Wellbeing
Gender and Parental Education Influences
Bibliographic Data
| ID | 21704284 |
|---|---|
| Authors | Grace Chang (0000-0002-9726-6379, University of Oxford, corresponding author) |
| Year | 2025 |
| Volume | 26 |
| Issue | 4 |
| Pages | 62-62 |
| Publication date | 2025-04-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Happiness Studies (JOURNAL) |
| Journal identifiers | ISSN: 1389-4978 • E-ISSN: 1573-7780 |
| Publisher | Springer Science and Business Media LLC (PUBLISHER) |
| DOI | 10.1007/s10902-025-00884-6 |
| PMID | 40231288 |
| OpenAlex | W4409377768 |
| Language | EN |
| Citations received | 1 |
| References cited | 48 |
Research has contradictory findings because of different definitions of screen time, measures of wellbeing, and the examination of different groups of teenagers. This study distinguishes four types of screen activity using time diaries of UK adolescents: social screen time, internet browsing, playing e-games and video viewing, and examines their associations with adolescents’ happiness in six domains, by gender and parental education. Any form of screen time is associated with lower happiness with looks, but worst for the former two activities. These activities are also associated with lower happiness in other domains, and excessive use equate to worse wellbeing. More screen time is worse for girls’ happiness with their looks than boys, and parental education is not a protective factor
Adolescent development · Developmental psychology · Positive psychology · Public health · Quality of Life Research · Well-being · Child Development and Digital Technology · Impact of Technology on Adolescents · Media Influence and Health · Medicine · Psychology · Social Psychology
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Importance of investing in adolescence from a developmental science perspective
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Estimating causal effects
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Adolescents’ time allocation and skill production
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Screens, Teens, and Psychological Well-Being
Does time spent using social media impact mental health
A Large-Scale Test of the Goldilocks Hypothesis
Family socioeconomic status and children's screen time
Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries
Social Media Use and Depressive Symptoms—A Longitudinal Study from Early to Late Adolescence
The Effect of Problematic Social Media Use on Happiness among Adolescents
Social media use and emotional and behavioural outcomes in adolescence
Gender differences in the associations between age trends of social media interaction and well-being among 10-15 year olds in the UK
Technology and Children’s Screen-Based Activities in the UK
European research on children’s internet use
The social context of adolescent mental health and wellbeing
Dynamic Models for Dynamic Theories
Less in-person social interaction with peers among U.S. adolescents in the 21st century and links to loneliness
The benefits of playing video games
The association between adolescent well-being and digital technology use
Gender differences in child and adolescent daily activities
| Citations per year | 1 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |