Digital educational escape rooms
Gamifying English Linguistics at University level: A case study to enhance EAP skills
Bibliographic Data
| ID | 21726181 |
|---|---|
| Authors | Salvatore M Ciancitto (0000-0002-2516-9270, University of Catania, corresponding author) |
| Year | 2026 |
| Volume | 82 |
| Pages | 101727 |
| Publication date | 2026-07-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of English for Academic Purposes (JOURNAL) |
| Journal identifiers | ISSN: 1475-1585 • E-ISSN: 1878-1497 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.jeap.2026.101727 |
| OpenAlex | W7166154349 |
| Language | EN |
| References cited | 19 |
Applied linguistics · Computational linguistics · English for academic purposes · English language · Educational Games and Gamification · EFL/ESL Teaching and Learning · Technology-Enhanced Education Studies
Escape education
Using gamification to support learning English as a second language
Action Research for Second Language Teachers
Whose action research is it
A #Co-Teaching Story from the Digital Pedagogical Framework
English medium instruction, EAP/ESP
Sympathy for the devil? A defence of EAP
Action Research Pedagogy in Educational Institutions
Developing Visible Thinking and Motivation Through the Curricular Design of an Escape Room in Higher Education
How a Teacher Education Program Through Action Research Can Support English as a Foreign Language Teachers in Implementing Communicative Approaches
| Citation velocity | historical |
|---|---|
| Highly cited | No |