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Digital Transformation and Cultural Preservation

Virtual Reality (VR)-Based Gamelan Interaction in Ba-li, Lombok, and Yogyakarta

Bibliographic Data

ID21775867
AuthorsM Rikza Chamami (0000-0002-1729-9331, Walisongo State Islamic University), Muhammad Muntahibun Nafis (0009-0004-0943-3707, Syarif Hidayatullah State Islamic University Jakarta), Ratna Kumala Dewi (0000-0003-0086-1882, Syarif Hidayatullah State Islamic University Jakarta), Nisrin Mu'azzaz (Walisongo State Islamic University), Mohamad Aris Murtadho Mohamad Aris Murtadho, Mohamad Aris Murtadho (Syarif Hidayatullah State Islamic University Jakarta), Desi Dwi Anissa Desi Dwi Anissa, Desi Dwi Anissa (Syarif Hidayatullah State Islamic University Jakarta), Chasanatul Mardiyah Chasanatul Mardiyah, Chasanatul Mardiyah (Syarif Hidayatullah State Islamic University Jakarta), Syahma Laudza’i Rasyidah Shofina Ali Syahma Laudza’i Rasyidah Shofina Ali, Syahma Laudza’i Rasyidah Shofina Ali (Sunan Gunung Djati State Islamic University Bandung)
Year2025
Volume23
Issue2
Pages205-232
Publication date2025-12-01
Open AccessYes
TypeARTICLE
VenueIBDA Jurnal Kajian Islam dan Budaya (JOURNAL)
Journal identifiersISSN: 1693-6736 • E-ISSN: 2477-5517
PublisherUIN Prof. K.H. Saifuddin Zuhri (PUBLISHER)
DOI10.24090/ibda.v23i2.15197
OpenAlexW7115084012
LanguageEN

Digital transformation has brought new challenges and opportunities in cultural preservation in Indonesia, particularly through the application of Virtual Reality (VR) technology to the Gamelan tradition in Yogyakarta, Bali, and Lombok. This study highlights the urgency of cultural revitalisation and the transmission of traditional Gamelan values, which are increasingly being eroded by modernisation and changes in the lifestyles of the younger generation. Applied a qualitative approach and Design-Based Research (DBR) methods, this study examines local wisdom, structure, and the function of Gamelan through the Ethno-Stream model framework, which integrates science, technology, religion, engineering, art, and mathematics. Data were obtained through in-depth interviews with expert informants, Gamelan maestros, and cultural observers, as well as multimedia documentation. The study's results demonstrate that the development of an interactive VR-based Gamelan model has successfully increased cultural engagement and appreciation among the digital-native generation, thereby expanding the scope of learning across social, spiritual, and cultural domains. Analysis shows that immersive learning experiences through VR can bridge the generational gap in tradition and strengthen the global relevance of local culture. In conclusion, the integration of VR in Gamelan preservation can be an effective solution to enhance cultural identity, encourage multidisciplinary education, and build a sustainable model for cultural revitalisation in the digital age

Cultural heritage · Modernization theory · Multidisciplinary approach · Virtual reality · Cultural and Artistic Studies · Cultural and Educational Studies · Educational Technology and E-Learning

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