Virtual Reality Software as Preparation Tools for Oral Presentations
Perceptions From the Classroom
Bibliographic Data
| ID | 21806388 |
|---|---|
| Authors | Mohamed J Alsaffar (Saint Michael's College, corresponding author) |
| Year | 2021 |
| Volume | 11 |
| Issue | 10 |
| Pages | 1146-1160 |
| Publication date | 2021-10-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Theory and Practice in Language Studies (JOURNAL) |
| Journal identifiers | ISSN: 1799-2591 • E-ISSN: 2053-0692 |
| Publisher | Academy Publication (PUBLISHER • GB) |
| DOI | 10.17507/tpls.1110.02 |
| OpenAlex | W3202356656 |
| Language | EN |
| Citations received | 2 |
| References cited | 6 |
Although there is a wealth of studies on the role of virtual reality (VR) technology in language acquisition, little research has been done on the utilization of virtual reality mobile applications in English language acquisition, especially in developing oral presentation skills. The main purpose of this case study is to investigate the usefulness of VirtualSpeech, which is a virtual reality mobile application, as a preparation tool for oral presentations via the perceptions of international students and their instructor. The participants are five Academic English Program (AEP) students and their English language instructor at Saint Michael’s College. Qualitative analyses were performed on data collected from: (1) learning logs that were shared between the students and the researcher, (2) surveys that were sent to the students and their instructor, (3) one-to-one interviews with the students, and (4) the researcher’s fieldnotes of the students’ oral presentation performances. The results of the study show that all of the participants recommend using VirtualSpeech as a tool to prepare for oral presentations. Most of the students reported higher confidence levels while speaking English after their use of VirtualSpeech. Thus, this case study can be considered as a contribution to the research on VR mobile applications in English language acquisition
Fieldnotes · Human–computer interaction · Language acquisition · Linguistics · Mathematics education · Medical education · Mobile device · Multimedia · Perception · Radiology · Second-language acquisition · Sociology · Virtual reality · World Wide Web · Computer Science · EFL/ESL Teaching and Learning · Medicine · Psychology · Subtitles and Audiovisual Media · Virtual Reality Applications and Impacts
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| Citations per year | 2 |
|---|---|
| Citation span | 2025 - 2026 (2) |
| Highly cited | No |