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Of Castration Anxiety and Hypersexualized Female Bodies

A Critical Assessment of the Objectifying Gaze in Batman: Arkham Video Game Series

Bibliographic Data

ID21807802
AuthorsK Anupama (0000-0003-3130-0113, Vellore Institute of Technology University), Anupama K, G K Chithra (Vellore Institute of Technology University)
Year2022
Volume12
Issue9
Pages1921-1929
Publication date2022-09-01
Open AccessYes
TypeARTICLE
VenueTheory and Practice in Language Studies (JOURNAL)
Journal identifiersISSN: 1799-2591 • E-ISSN: 2053-0692
PublisherAcademy Publication (PUBLISHER • GB)
DOI10.17507/tpls.1209.26
OpenAlexW4294151937
LanguageEN
References cited6

This article builds upon Laura Mulvey’s idea of the Male Gaze to conduct a feminist reading of the video game series Batman: Arkham (2009-2015). It does so by using Bechdel Test to analyze the depiction of the major female characters appearing in the series. The article investigates why portrayal of the women characters in video games is always problematic and how Batman: Arkham franchise becomes yet another transmedia text that fails in showing its female characters accurately. The textual analysis of the games confirms that the video game industry protects and perpetuates male privilege through the hypersexualization and objectification of female characters. As a result, the study further identifies a noticeable lack of compelling female characters in the video game series. Thus, the investigation calls for the necessity of a neutral and unbiased counter gaze for the legitimate portrayal of the women characters in the video game narratives as well as proper gender representation in the fast-growing game industry

Art · Depiction · Franchise · Gaze · Linguistics · Literature · Male gaze · Multimedia · Narrative · Objectification · Political science · Psychoanalysis · Sociology · Video game · Visual arts · Computer Science · Digital Games and Media · Gender Studies · Media, Gender, and Advertising · Psychology · Sexuality, Behavior, and Technology · Social Psychology

  • Visual and Other Pleasures

    Open Access•Laura Mulvey•Visual and Other Pleasures•1989

  • Visual Pleasure and Narrative Cinema

    Open Access•Laura Mulvey•Feminisms•1975

  • Convergence Culture

    H Jenkins, Adolfo Plasencia•Is the universe a hologram?•2017

  • Female Gamers’ Experience of Online Harassment and Social Support in Online Gaming

    Open Access•Lavinia McLean, Mark D Griffiths•International Journal of Mental…•2018

  • Video Game Characters and the Socialization of Gender Roles

    Open Access•Karen E Dill, Kathryn P Thill•Sex Roles•2007

  • Intersectionality in Time

    Open Access•Dara Z Strolovitch•Politics & Gender•2012

Highly citedNo

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