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Beyond the Screen

Socialization, Community Building, and Interpersonal Connectivity in Bangladesh Through Video Games

Bibliographic Data

ID21808641
AuthorsSyed Arman Hossain (0000-0002-3249-0302), Abdullah Al Fahad (0000-0001-8238-8739, Eastern University, corresponding author)
Year2024
Volume18
Issue2
Pages44-74
Publication date2024-12-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueCyberOrient (JOURNAL)
Journal identifiersISSN: 1804-3194 • E-ISSN: 1804-3194
PublisherWiley (PUBLISHER • GB)
DOI10.1002/cyo2.48
OpenAlexW4406002972
LanguageEN
References cited34

This article explores the intricate dynamics of video gaming among the youth of Dhaka, Bangladesh, exploring its profound influence on socialization and community building within the framework of theories such as the Theory of Attainment, Imagined Community, User and Gratification Theory , and Bourdieu's concept of “social capital.” Through a comprehensive blend of digital and autoethnographic methods, the research unveils how gaming transcends its solitary image to emerge as a potent cultural force in Bangladeshi society. The findings underscore the pivotal role of gaming in forging social bonds and nurturing communities, both in virtual realms and physical spaces. Gamers actively engage in collaboration, strategic planning, and the exchange of experiences, mirroring the dynamics of real‐world social networks. Despite concerns regarding addiction, the article illuminates the impact of video games on social cohesion among the youth demographic. Furthermore, it inquires into gaming culture's remarkable resilience in the face of societal norms and regulatory challenges, shedding light on the adaptive strategies employed by gamers to navigate and thrive in diverse contexts. By exploring the intricate interplay between virtual and real‐life experiences, this research contributes to a deeper understanding of how video games shape socialization among urban youth in the ever‐evolving landscape of Bangladesh

Interpersonal communication · Political science · Public relations · Socialization · Sociology · Child Development and Digital Technology · Digital Games and Media · Impact of Technology on Adolescents · Psychology · Social Psychology

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Citation velocityhistorical
Highly citedNo
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