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Ubisoft’s Notre-Dame

Digital Gaming for Material Heritage’s Sake

Bibliographic Data

ID21830299
AuthorsBenjamin Hanussek (0000-0001-6825-5980, Polish-Japanese Academy of Information Technology, corresponding author)
Year2024
Volume16
Issue26
Pages1-15
Publication date2024-05-09
Open AccessYes
TypeARTICLE
VenueLoading (JOURNAL)
Journal identifiersISSN: 1923-2691 • E-ISSN: 1923-2691
PublisherConsortium Erudit (PUBLISHER • CA)
DOI10.7202/1111257ar
OpenAlexW4396813097
LanguageEN
References cited3

In 2019, the Notre-Dame de Paris was devastated by a fire. The importance of the Notre-Dame as world heritage was underlined by the countless contributions, donations and solidarity all around the world that pledged to help to rebuild the cathedral. Among all contributions Ubisoft’s idea to offer its game Assassin's Creed: Unity for free to the public was arguably most celebrated as innovative and creative measure to secure heritage in case of its destruction. This case opens up new perspectives and roles of heritage management as also the development and distribution of video games in the twenty first century. The case of Ubisoft’s Notre-Dame is discussed in this paper under a comparative analysis to the game Never Alone and a critical inquiry towards the benefits, consequences and repercussions of the growing importance of synchronising heritage protection with video game production. Also, the perceptive aspect of connecting to heritage as player through a game and its spatial aspects will be explained under Chapman’s concept of narrative gardens

Art · Historical and Literary Studies · Historical Art and Culture Studies · Landscape and Cultural Studies

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Highly citedNo

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