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A Review of Manuale di letteratura elettronica

Bibliographic Data

ID21835845
AuthorsGiuseppe Arena (0000-0001-5204-3326, corresponding author)
Year2026
Volume20
Issue1
Publication date2026-05-15
Open AccessYes
TypeARTICLE
VenueDigital humanities quarterly (JOURNAL)
Journal identifiersISSN: 1938-4122 • E-ISSN: 1938-4122
PublisherThe Association for Computers and the Humanities (PUBLISHER)
DOI10.63744/w7dfpm7txjd9
OpenAlexW7161712423
LanguageIT

This review analyzes Fabrizio Venerandi’s Manuale di letteratura elettronica (2024), a work that aims to introduce a non-specialist audience to the world of born-digital literature, with a particular focus on text adventures and narrative video games. The volume highlights the centrality of video games as "new literature" and their ability to redefine the traditional categories of author, reader and text, combining a historical perspective with an eminently practical and educational approach. Through an extensive mapping of works and tools, the manual emphasizes its value as a catalogue raisonné and as an invitation to recognize video games as one of the main contemporary laboratories of electronic literature, raising questions of preservation, authorship, and critical use of digital medium that are central to the Digital Humanities as well

Adventure · Centrality · Digital humanities · Narrative · Digital Games and Media · Digital Humanities and Scholarship · Media, Communication, and Education

Highly citedNo

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