Reconsidering item response categories in gaming disorder symptoms measurement
Bibliographic Data
| ID | 21882170 |
|---|---|
| Authors | Daniel L King (0000-0002-1762-2581, Flinders University, corresponding author), Abel Nogueira López (0000-0001-6761-2907, Universidad de León), Christina Galanis (0000-0002-9612-4192, Flinders University), Toshitaka Hamamura (0000-0002-0719-1001, Flinders University), Christian Bäcklund (0000-0003-4813-0309, Luleå University of Technology), Alessandro Giardina (0000-0001-6313-4290, University of Lausanne), Joël Billieux (0000-0002-7388-6194, Addiction Switzerland), P Delfabbro (0000-0002-0466-5611, The University of Adelaide) |
| Year | 2023 |
| Volume | 12 |
| Issue | 4 |
| Pages | 873-877 |
| Publication date | 2023-12-22 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Behavioral Addictions (JOURNAL) |
| Journal identifiers | ISSN: 2062-5871 • E-ISSN: 2063-5303 |
| Publisher | Akademiai Kiado Zrt. (PUBLISHER • HU) |
| DOI | 10.1556/2006.2023.00070 |
| PMID | 38047934 |
| OpenAlex | W4389311945 |
| Language | EN |
| Citations received | 3 |
| References cited | 12 |
Gaming disorder (GD) screening often involves self-report survey measures to detect the presence of symptoms. Studies have shown that gamers' responses vary greatly across survey items. Some symptoms, such as preoccupation and tolerance, are frequently reported by highly engaged but non-problematic gamers, and therefore these symptoms are thought to lack specificity and are suggested to be less important in classification decisions. We argue that the influence of response categories (e.g., dichotomous responses, such as ‘yes’ or ‘no’; or frequency categories, such as ‘rarely’ and ‘often’) on item responses has been relatively underexplored despite potentially contributing significantly to the psychometric performance of items and scales. In short, the type of item response may be just as important to symptom reporting as the content of survey questions. We propose some practical alternatives to currently used item categories across GD tools. Research should examine the performance of different response categories, including whether certain response categories aid respondents' comprehension and insight, and better capture pathological behaviours and harms
Cognitive psychology · Comprehension · Item response theory · Psychometrics · Child Development and Digital Technology · Clinical Psychology · Gambling Behavior and Treatments · Impact of Technology on Adolescents · Psychology
Expert appraisal of criteria for assessing gaming disorder
Development and validation of a nine-item short screening test for ICD-11 gaming disorder (Games test) and estimation of the prevalence in the general young population
Face validity evaluation of screening tools for gaming disorder
Pathological Video-Game Use Among Youth Ages 8 to 18
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria
Distinguishing addiction and high engagement in the context of online game playing
The Journal of Personality and Social Psychology
Journal of Behavioral Addictions
Les passions de l'âme
| Citations per year | 1.5 |
|---|---|
| Citation span | 2024 - 2026 (3) |
| Highly cited | No |