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How expected and experienced reward and relief contribute to gaming-related mental imagery and gaming frequency in daily life

Testing a dual pathway hypothesis

Datos Bibliográficos

ID21882338
AutoresAnnika Brandtner (0000-0002-7646-2338, University of Duisburg-Essen), Silke M Müller (Erwin L. Hahn Institute for Magnetic Resonance Imaging), Silke M Mueller (0000-0002-6627-2661, University of Duisburg-Essen), Matthias Brand (0000-0002-4831-9542, Erwin L. Hahn Institute for Magnetic Resonance Imaging)
Año2023
Volumen12
Número3
Páginas775-785
Fecha de publicación2023-10-05
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaJournal of Behavioral Addictions (JOURNAL)
Identificadores de la revistaISSN: 2062-5871 • E-ISSN: 2063-5303
EditorialAkademiai Kiado Zrt. (PUBLISHER • HU)
DOI10.1556/2006.2023.00050
OpenAlexW4387401868
IdiomaEN
Citas recibidas2
Referencias citadas22

Casual · Cognition · Cognitive psychology · Developmental psychology · Expectancy theory · Gratification · Mental image · Reinforcement · Behavioral Health and Interventions · Impact of Technology on Adolescents · Mental Health Research Topics · Psychology · Social Psychology

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Obras citantes distintas2
Citas por año1
Intervalo de citas2024 - 2025 (2)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 2
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