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Pemasaran Seni Pertunjukan Rakyat Di Indonesia Melalui Platform Digital Senipedia.COM

Bibliographic Data

ID21987376
AuthorsWahyu Novianto (0000-0002-5313-0082, Institut Seni Indonesia Surakarta), Taufik Murtono (0000-0002-2503-1044, Institut Seni Indonesia Surakarta), Tafsir Hudha (Institut Seni Indonesia Surakarta)
Year2023
Volume14
Issue2
Pages194-204
Publication date2023-01-02
Open AccessYes
TypeARTICLE
VenueAcintya Jurnal Penelitian Seni Budaya (JOURNAL)
Journal identifiersISSN: 2085-2444 • E-ISSN: 2655-5247
PublisherInstitut Seni Indonesia Surakarta (PUBLISHER)
DOI10.33153/acy.v14i2.4575
OpenAlexW4386472773
LanguageEN

The rapid pace of technology in the 4.0 era constructs conventional transaction models into digital transactions with the growth of various digital startups. The use of digitalization for folk performing arts is still not maximally accommodated, even though the internet has spread to villages. Although various conceptions and discourses on the digitization of folk performing arts continue to roll out, they are only carried out by academics and only a small part of the performing arts community is able to utilize the internet and gadgets for means of communication and interaction with a wide audience. This study shows the utilization of digital internet technology that has changed the pattern of face to face interaction to screen to face through the digital application Senipedia.com as one of the start-ups engaged in the realm of folk performing arts development in Indonesia. The various benefits of marketing through the Senipedia.com digital application are becoming a meeting place for all groups to form the habit of assessing and being judged virtually, preserving cultural heritage and historical values that are useful in the future, and becoming an archive that can be reused as educational material that contains values of mutual cooperation, a sense of independence, freedom of expression, and the formation of mutual appreciation of folk performing arts through the digital-virtual world

Art · Database transaction · Digitization · Political science · Realm · Social science · Sociology · Telecommunications · The arts · The Internet · Visual arts · World Wide Web · Blockchain Technology in Education and Learning · Computer Science · Cultural and Artistic Studies · Engineering · Law · SMEs Development and Digital Marketing

Highly citedNo

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