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An Evaluation of Perceived Usability

Bozok Learning Management System

Bibliographic Data

ID21998606
AuthorsEbru ERKAN (0009-0004-9739-9747, Yozgat Bozok Üniversitesi), Tuğba MUTLU (0000-0001-6928-6658, Yozgat Bozok Üniversitesi)
Year2023
Volume11
Issue37
Pages433-445
Publication date2023-12-15
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueAvrasya Uluslararası Araştırmalar Dergisi (JOURNAL)
Journal identifiersISSN: 2147-2610 • E-ISSN: 2147-2610
PublisherAvrasya Uluslararas脹 Arast脹rmalar Dergisi (PUBLISHER)
DOI10.33692/avrasyad.1402265
OpenAlexW4389658636
LanguageEN
References cited4

Technology has been a significant driver of sociological change throughout history. The relationship between technology and society is complex, with technology both shaping and being shaped by social forces. Technological developments, which started with the industrial revolution and gained a new dimension with Industry 4.0, have brought about radical changes in the ways technology is used to offer new products and services (Petrasch and Hentschke 2016). In addition, the 2020 Covid-19 pandemic has accelerated digital transformation causing many services and activities to be transferred to the digital environment and education was no exception. Advances in technology, changes in social structure and unforeseen epidemics and natural disasters have brought learning management systems in the center of our lives as a main part of education services. Although there existed several learning management systems for a while, after the 2020 pandemic we started to see a rapid increase in such systems. However, usability of these systems need to be evaluated preferably before and after their release. In this paper, we examined the usability of Bozok Learning Management System (BOYSIS) developed within Yozgat Bozok University and designed in line with the needs of the university. Since every system performs differently depending on the social and cultural environment it belongs, system usability needs to be evaluated from the point of final users. For this purpose, the System Usability Scale (SUS) was employed and we found that the BOYSIS has acceptable level of usability, yet it is below the expected industry standard

Human–computer interaction · Knowledge management · Learning Management · Pluralistic walkthrough · System usability scale · Usability · Usability engineering · World Wide Web · Computer Science · Engineering · Online and Blended Learning · Software Engineering Techniques and Practices · Usability and User Interface Design

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