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Comparison of Visual Parameters Between Normal Individuals and People with Low Vision in a Virtual Environment

Bibliographic Data

ID22004343
AuthorsSarika Gopalakrishnan (0000-0002-1848-0036, SASTRA University), Chris Elsa Samson Jacob (Sankara Nethralaya), Meenakshi Kumar (0000-0002-2681-6521, Sankara Nethralaya), Vijay Karunakaran (TNQ InGage Technologies LLP, Chennai, India), Rajiv Raman (0000-0001-5842-0233, Sankara Nethralaya, corresponding author)
Year2020
Volume23
Issue3
Pages171-178
Publication date2020-03-01
Open AccessYes
TypeARTICLE
VenueCyberpsychology Behavior and Social Networking (JOURNAL)
Journal identifiersISSN: 2152-2715 • E-ISSN: 2152-2723
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1089/cyber.2019.0235
PMID32150699
OpenAlexW3011299142
LanguageEN
Citations received1
References cited19

Patients with Low vision are known to experience difficulties in executing activities of daily living and visual search due to reduction in vision. There is a need to translate clinical parameters into a real world that is relevant so as to understand the patient's functional vision; this can be possible with virtual reality (VR). This prospective study included 53 normal and 30 low vision subjects older than 18 years of age in a tertiary care center. The low vision subjects were further classified into peripheral field loss (PFL) and central field loss (CFL). A VR bank environment was developed with multiple tasks that aimed at assessing reading for distance and near, identification of objects against various contrast levels and mobility. Based on the normative data obtained a scoring system was developed to quantify the visual performance between normal and low vision subjects. A significant difference was found in the performance between the normal and low vision subjects in the VR environment. The overall VR performance score was lower in subjects with PFL 56.65 (IQR 19.4) than CFL 63.25 (IQR 10.83); however, both of them were lower compared with normal subjects 87 (IQR 4.6) p < 0.001. These findings suggest that performance of low vision subjects was worse than normal subjects in VR environment and it is important to plan and prioritize assessment and rehabilitation interventions for low vision subjects with a more holistic performance based approach

Activities of daily living · Audiology · Low vision · Normal vision · Normative · Physical medicine and rehabilitation · Physical therapy · Virtual machine · Virtual reality · Vision rehabilitation · Visual field · Computer Science · Medicine · Ophthalmology and Visual Impairment Studies · Psychology · Retinal and Optic Conditions · Retinal Diseases and Treatments · Artificial Intelligence · Ophthalmology · Optometry · Rehabilitation

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Citations per year1
Citation span2025 - 2025 (1)
Highly citedNo

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