Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

A Humane Social Learning-Informed Metaverse

Cultivating Positive Technology Experiences in Digital Learning Environments

Bibliographic Data

ID22004553
AuthorsAndrew Villamil (0000-0001-9775-0569, Claremont Graduate University, corresponding author), Sara King (0000-0003-0494-7851, University of California San Diego)
Year2024
Volume27
Issue1
Pages47-56
Publication date2024-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueCyberpsychology Behavior and Social Networking (JOURNAL)
Journal identifiersISSN: 2152-2715 • E-ISSN: 2152-2723
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1089/cyber.2023.0001
PMID38197842
OpenAlexW4390704932
LanguageEN
Citations received5
References cited62

Online environments, such as metaverses, provide distinct social environments for people to engage in complex, cognitive, and multidirectional learning and meaning-making experiences. These engaging and influential environments highlight important factors associated with the Social Learning Theory (a process through which external settings influence behavior in specific environments). According to this theory, environments provide a space for youth to engage in reciprocal interactions of interpersonal, behavioral, and environmental cues. Online environments designed by social media companies have been scrutinized, given their dependence on algorithms (artificial intelligence systems). Research has revealed the effects of systems that use machine learning to subversively maintain engagement on their platforms for as long as possible. Given the constant changes in socializing environments, younger generational cohorts need to be adequately prepared for systems that determine what type of content they are exposed to, and shape the timing, frequency, and agentic influencers they engage with. Therefore, this article proposes a necessity to expand our understanding about social learning and current technology design principles. This article demonstrates the need for a paradigm shift toward exploring an innovative construct referred to as the digital learning environment. We examine existing issues in the design of digital spaces, provide a positive developmental psychology framework that informs further research, and propose solutions for researchers, educators, policymakers, and caregivers as they navigate healthy technology use and predominant mental health issues in the 21st century

Influencer marketing · Knowledge management · Learning environment · Pedagogy · Social learning · Social learning theory · Social media · World Wide Web · Computer Science · COVID-19 and Mental Health · Digital Mental Health Interventions · Impact of Technology on Adolescents · Psychology · Social Psychology

  • Metaverse-Integrated Scenario-Based Professional Training Based on the Social Learning Theory

    Open Access•Ching‐Yi Chang, Ching-Yi Chang et al.•Journal of Educational Computing…•2026

  • Describing innovative behavior among undergraduate students based on demographic characteristics

    Open Access•Weeraphol Saengpanya, Ratchaneekorn Upasen et al.•Social Sciences & Humanities Open•2025

  • What generative AI can do to facilitate group awareness in collaboration

    Dianyang Li, Haifeng Li•Interactive Learning Environments•2026

  • The psychology of crowded exhibitions

    Open Access•Jie Yin, Huantao Chen et al.•Current Psychology•2026

  • Immersive learning in virtual worlds

    Open Access•Fazeelat Aziz, Pearl Abredu et al.•Technology in Society•2025

  • The Political Mapping of Cyberspace

    Jeremy Crampton, Jeremy W Crampton•The Political Mapping of Cyberspace•2003

  • A Comprehensive Review and a Meta-Analysis of the Effectiveness of Internet-Based Psychotherapeutic Interventions

    Azy Barak, Liat Hen et al.•Journal of Technology in Human…•2008

  • Contemporary developmental theory and adolescence

    Open Access•Richard M Lerner, Domini R Castellino•Journal of Adolescent Health•2002

  • Is that a bot running the social media feed? Testing the differences in perceptions of communication quality for a human agent and a bot agent on Twitter

    Open Access•Chad Edwards, Autumn Edwards et al.•Computers in Human Behavior•2014

  • Towards understanding the effects of individual gamification elements on intrinsic motivation and performance

    Open Access•Elisa D Mekler, Florian Brühlmann et al.•Computers in Human Behavior•2017

  • Tools for Scaffolding Students in a Complex Learning Environment

    Sadhana Puntambekar, Roland Hübscher•Educational Psychologist•2005

  • Adverse childhood experiences and associated health outcomes

    Open Access•Kaitlyn Petruccelli, Joshua Davis et al.•Child Abuse & Neglect•2019

  • Instructional video in e-learning

    Open Access•Dongsong Zhang, Lina Zhou et al.•Information & Management•2006

  • Media and technology use predicts ill-being among children, preteens and teenagers independent of the negative health impacts of exercise and eating habits

    Open Access•Larry D Rosen, Alex Lim et al.•Computers in Human Behavior•2014

  • Health consequences of adverse childhood experiences

    Open Access•Karen A Kalmakis, Genevieve E Chandler•Journal of the American…•2015

  • False idols

    Open Access•Sean Sand, Sean Sands et al.•Business Horizons•2022

  • From game design elements to gamefulness

    Open Access•Sebastian Deterding, Dan Dixon et al.•Proceedings of the 15th…•2011

  • Toward a Psychology of Human Agency

    Open Access•Albert Bandura•Perspectives on Psychological…•2006

  • Negativity Bias, Negativity Dominance, and Contagion

    Open Access•Paul Rozin, Edward B Royzman•Personality and Social Psychology…•2001

  • Social learning theory

    Albert Bandura•Social learning theory•1977

  • Consuming memes during the Covid pandemic

    Jessica Gall Myrick, Robin L Nabi et al.•Psychology of Popular Media•2022

  • The risk of social media addiction between the ideal/false and true self

    Open Access•Lucia Monacis, Mark D Griffiths et al.•Telematics and Informatics•2021

  • Two decades of game concepts in digital learning environments – A bibliometric study and research agenda

    Open Access•Susanne Schobel, Sofia Schöbel et al.•Computers & Education•2021

  • MHealth for mental health

    David D Luxton, Russell A McCann et al.•Professional Psychology Research…•2011

  • The Use of Smartphones as a Digital Security Blanket

    John F Hunter, Emily D Hooker et al.•Psychosomatic Medicine•2018

  • The role of positive emotions in positive psychology

    Barbara L Fredrickson•American Psychologist•2001

  • The rise of adverse childhood experiences during the Covid-19 pandemic

    Daniel Bryant, Daniel J Bryant et al.•Psychological Trauma Theory…•2020

  • Problematic Online Behaviors among Adolescents and Emerging Adults

    Open Access•Kağan Kırcaburun, C M Kokkinos et al.•International Journal of Mental…•2018

  • Social bots distort the 2016 U.S. Presidential election online discussion

    Open Access•Alessandro Bessi, Emilio Ferrara•First Monday•2016

  • Applying “Negativity Bias” to Twitter

    Chang Sup Park•Journal of Information Technology…•2015

  • Crafting Our Own Biased Media Diets

    Open Access•T G L A Van Der Meer, Michael Hameleers et al.•Mass Communication & Society•2020

  • Artificial intelligence and communication

    Open Access•Andrea L Guzman, Susan C Lewis•New Media & Society•2019

  • In(cel)doctrination

    Open Access•Kaitlyn Regehr•New Media & Society•2020

  • Positive and Negative Online Experiences and Loneliness in Peruvian Adolescents During the Covid‐19 Lockdown

    Open Access•Lucía Magis‐weinberg, Christopher L Gys et al.•Journal of Research on Adolescence•2021

  • Young People, Digital Media, and Engagement

    Open Access•Shelley Boulianne, Yannis Theocharis•Social Science Computer Review•2018

  • Social reinforcement and behavior change—Symposium, 1962

    Albert Bandura•American Journal of Orthopsychiatry•1963

  • Sad, thus true

    Open Access•Benjamin E Hilbig•Journal of Experimental Social…•2009

  • Operant behavior

    B F Skinner, Brittany Skinner•American Psychologist•1963

  • The sky is falling

    Open Access•Keely Bebbington, Colin Macleod et al.•Evolution and Human Behavior•2016

  • Effects of prosocial video games on prosocial behavior

    T Greitemeyer, Silvia Osswald•Journal of Personality and Social…•2010

Unique citing works5
Citations per year5
Citation span2025 - 2026 (2)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 5

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae