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Deviant Peer Affiliation

A Newly Verified Mechanism by Which Violent Video Game Exposure Affect Aggressive and Prosocial Behavior

Bibliographic Data

ID22004592
AuthorsShuai Chen (0000-0002-4467-1274, Southwest University), Zhenshuo Yi (Southwest University), Mingchen Wei (0000-0002-7207-0337, Southwest University), Yan-Ling Liu (0000-0001-6279-0843, Southwest University), Yan‐ling Liu (0000-0003-1416-0323, Southwest University, corresponding author)
Year2022
Volume25
Issue10
Pages634-640
Publication date2022-10-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueCyberpsychology Behavior and Social Networking (JOURNAL)
Journal identifiersISSN: 2152-2715 • E-ISSN: 2152-2723
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1089/cyber.2022.0065
PMID36099181
OpenAlexW4295508823
LanguageEN
Citations received2
References cited56

Past research has provided abundant evidence that violent video game exposure (VVGE) increases aggressive behavior and decreases prosocial behavior. So far, these effects have been explained mainly as resulting from changes in the existing knowledge structures of cognition, affect, or personality, such as desensitization to violence, empathy deficits, or impulsivity deficits. Following the extended General Aggression Model (GAM), the present research examined the role of deviant peer affiliation in VVGE's effects on aggressive and prosocial behavior. A total of 2,152 (46.4 percent male) Chinese children and adolescents completed a self-reported scale for VVGE, deviant peer affiliation, trait aggression, and prosocial behavior. Structural equation modeling was used to analyze the data. The results showed that deviant peer affiliation mediated the effects of VVGE, thus supporting the new paths of GAM and broadening the current understanding of the consequences of VVGE

Aggression · Cognition · Developmental psychology · Empathy · Impulsivity · Personality · Prosocial behavior · Structural equation modeling · Trait · Bullying, Victimization, and Aggression · Child Development and Digital Technology · Impact of Technology on Adolescents · Psychology · Social Psychology

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Unique citing works2
Citations per year0,5
Citation span2022 - 2025 (4)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 2

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