Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Immersive Virtual Reality Cognitive Training for Improving Cognition and Depressive Symptoms Among Older Adults. Current Evidence and Future Recommendations. A Systematic Review

Bibliographic Data

ID22004653
AuthorsBruno Porras-Garcia (0000-0001-6759-2547, Universitat Internacional de Catalunya), Juliana Rojas-Rincón (0009-0009-0809-2409, Universitat Internacional de Catalunya), Annalisa Adams (Health Huntsman Cancer Institute, University of Utah, Salt Lake City, Utah, USA), Maite Garolera (0000-0001-7443-8249, Universitat Internacional de Catalunya), Rocío Chang (University of Connecticut)
Year2024
Volume27
Issue10
Pages692-703
Publication date2024-10-01
Open AccessYes
TypeARTICLE
VenueCyberpsychology Behavior and Social Networking (JOURNAL)
Journal identifiersISSN: 2152-2715 • E-ISSN: 2152-2723
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1089/cyber.2024.0090
LanguageEN
References cited59

Older adults, particularly impacted by the pandemic, are anticipated to face considerable challenges to their cognitive and psychological health. Various cognitive training methods have been proposed to improve their cognitive decline through regular practice. Immersive virtual reality (IVR) offers a promising avenue to bolster cognitive and mental health care accessibility for older adults and has shown potential in augmenting traditional cognitive training methods. This systematic review aims to assess the efficacy of IVR-based cognitive training on improving cognitive impairments and depressive symptoms among older adults, irrespective of their level of cognitive decline. Systematic searches were conducted across MEDLINE-PubMed, EMBASE, and Web of Science databases from inception to December 2022. Only peer-reviewed articles reporting results from randomized controlled trials and pilot studies, focusing on the effects of VR-based cognitive training on adults aged 55 or older, were deemed eligible. Using the Cochrane Handbook for Systematic Reviews of Interventions, the risk of bias was appraised for each selected study. Out of 3,835 studies identified, 9 met the inclusion criteria. The qualitative analyses concluded that IVR cognitive training interventions enhanced certain cognitive functions and well-being among older adults, notably those with mild cognitive impairments. These interventions were particularly effective in boosting memory, visuospatial abilities, and measures related to depressive symptoms and overall well-being. However, enhancements were less pronounced for executive functions, attention, and global cognition. Based on these findings, we propose a set of tailored, inclusive, and evidence-based recommendations to adapt emerging technologies to better accommodate the needs of older adults

  • Older Adults Perceptions of Technology and Barriers to Interacting with Tablet Computers

    Open Access•Eleftheria Vaportzis, Maria Giatsi Clausen et al.•Frontiers in Psychology•2017

  • The Cochrane Collaboration's tool for assessing risk of bias in randomised trials

    Open Access•Julian P T Higgins, D G Altman et al.•BMJ•2011

  • Augmented reality

    Open Access•Paul Milgram, Haruo Takemura et al.•SPIE Proceedings•1995

  • Advancing the Aging and Technology Agenda in Gerontology

    Richard Schulz, Hans-Werner Wahl et al.•The Gerontologist•2015

  • Older people and Covid‐19

    Open Access•Joanne Brooke, Debra Jackson•Journal of Clinical Nursing•2020

  • Cognitive function following a major depressive episode

    Open Access•Maria Semkovska, Lisa Quinlivan et al.•The Lancet Psychiatry•2019

  • Factors predicting the use of technology

    Sara J Czaja, Neil Charne et al.•Psychology and Aging•2006

  • A Framework for Immersive Virtual Environments (Five)

    Mel Slater, Sylvia Wilbur•PRESENCE Virtual and Augmented…•1997

  • Digital Mental Health and Covid-19

    Open Access•John Torous, Keris Jän Myrick et al.•JMIR Mental Health•2020

  • The PRISMA 2020 statement

    Open Access•Matthew J Page, Joanne E McKenzie et al.•BMJ•2021

  • Feasibility and Tolerability of a Culture-Based Virtual Reality (VR) Training Program in Patients with Mild Cognitive Impairment

    Open Access•Jong‐hwan Park, Yung Liao et al.•International Journal of…•2020

  • The Role of Structural Characteristics in Problematic Video Game Play

    Open Access•Daniel L King, Paul H Delfabbro et al.•International Journal of Mental…•2010

  • Virtual Reality-based Cognitive Intervention for Enhancing Executive Functions in Community-dwelling Older Adults

    Open Access•Pattrawadee Makmee, Peera Wongupparaj•Psychosocial Intervention•2022

  • Implementation strategies for digital mental health interventions in health care settings

    Open Access•Andrea K Graham, Emily G Lattie et al.•American Psychologist•2020

  • Long-term care services and support systems for older adults

    Sara J Czaja•American Psychologist•2016

Highly citedNo

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae