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Debunking the Diffusion of Senet

Datos Bibliográficos

ID22017699
AutoresWalter Crist (0000-0002-5460-9511, Maastricht University, autor de correspondencia)
Año2021
Volumen15
Número1
Páginas13-27
Fecha de publicación2021-04-01
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaBoard Game Studies Journal (JOURNAL)
Identificadores de la revistaISSN: 2183-3311 • E-ISSN: 2183-3311
EditorialWalter de Gruyter GmbH (PUBLISHER • DE)
DOI10.2478/bgs-2021-0002
OpenAlexW3157686428
IdiomaEN
Citas recibidas3
Referencias citadas13

Senet—perhaps the most famous of all the games of antiquity—has captured the imagination of scholars and lay people alike. Recognized as a game played by the Egyptians since the beginnings of archaeological research, and one of the first ancient games to be recognized outside of Greek and Roman texts, it has been one of the most discussed games of antiquity both in academia and in popular media. Nevertheless, understanding of this game remains incomplete. New evidence and more nuanced interpretations of old evidence continues to expand on our knowledge of senet. This paper seeks to correct some of the misconceptions about the game, which often seek to trace the development of later board games to senet. Furthermore, it aspires to encourage scholars from all disciplines who study games to critically reevaluate common conceptions of games relevant to their regions and time periods

Art · Epistemology · Game studies · Linguistics · Literature · Media studies · Sociology · Ancient Egypt and Archaeology · Historical and Literary Studies · Historical, Religious, and Philosophical Studies · History · Philosophy

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Obras citantes distintas3
Citas por año0,75
Intervalo de citas2022 - 2025 (4)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 3
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